Constructed
Deck Tournament Rules

For Age of
Empires CCG

1)       Must
have a complete Deck list, specifying cards & how many (e.g., House x4) and
listed BY AGE.

2)       Must
meet rules requirements for card limits and all other appropriate rules.

3)       Sleeves
may be used for your deck.  You must
use the same color sleeve on all cards for each Age, but each Age may have
different colored sleeves (for ease in sorting for next game).

4)       You
must provide the means to keep track of your villagers, tokens & resources
in a clear-cut manner.  Dice, glass
beads, poker chips, pen & paper, etc. may all be used.

5)       In
case of a misplay, attempt to resolve it in a fair-as-possible manner.  If you are unsure or unclear how to
resolve it, or cannot agree on how to resolve it, call the tournament director
immediately.  The tournament
director's decision is final in all cases.

6)       If
you are caught deliberately cheating or are found to have an illegal deck,
marked cards, or anything deemed improper by the tournament director or
officials, you will be penalized.
This is at sole discretion of the tournament director and may include
(up to) loss of card(s), turn, forfeiture of game
and/or tournament.  There is no
appeal. The tournament director's decision is final in all cases.

7)       Time
limit for constructed tournament is 1 hour & 45 minutes.  At that time the tournament director
will call 'time'.  Whoever is the
active player will finish their turn.
The other player may also get one additional turn if the active player
(whose turn ended when time was called) started the game first and if either,
both players are in the same Age, or, the active player is in a more advanced
Age.

8)       During
the game players should use the Scenario Points sheet (located at
www.journeymanpress.com/aoe/scenariopoints.xls) to keep track of buildings
built, destroyed, and rebuilt, etc.
This will be used for cumulative points for tiebreaking.  If you have 145 scenario points, and
your opponent has 135 scenario points, you would have a +10 for point
differential and your opponent would have a -10 for point differential.

9)       If
you win a full game before all turns are done, you will receive 3 points for
the win and your opponent will receive 0 points for the loss.  You will receive your total scenario
points for the point differential.
Your opponent will receive a negative point differential equal to
yours.  If you do not win before all
turns are done, you figure out the total scenario points as in Rule #8.  Whoever has the most will receive 2
points for the timed win and the other will receive 1 point for the timed
loss.  You will then get the
differential as per Rule #8.  If
both players are tied with scenario points, then each will receive 1.5 points
for the timed draw with a zero point differential.

10)    The
winner will be the person with the most points at the end of the
tournament.  In case of a tie on
points, the differential will be used to break ties.

11)    Games
are between the two opponents.  No
one may interfere.  If you observe
something wrong, please notify the tournament director and do not bother the
players.  It is up to each
individual player to observe and follow the rules, and to make sure that their
opponent does to.  Interfering with
another players game is in violation of Rule #6.