AGE OF EMPIRES CIV CARDS

Age of Empires CCG Civilization Cards

        Applicable to all Civilization Cards:
          Villagers: 1F to produce, 4HP 3AP.
          Monks: 3F to produce, 3HP 0AP.
          X = Civilization-specific card needed. 

		  
             ##### Base Set #####
Britons
Unique Unit: Longbowman
When paying for a specific type of Archer, Britons only have to pay
 for 4 tokens to receive 5 tokens (this only applies when all tokens
 go on the same card).
Town Centers cost 4W and 8B. X
Britons get 4F from a Sheep instead of 2F.
Arbalest has increased RA and AP. X 
Buildings, Technologies & Units that are NOT usable:
 Atonement, Eagle Warrior, Paladin, Bloodlines, Elite Cannon Galleon, 
 Parthian Tactics, Bombard Cannon, Elite Eagle Warrior, Redemption, 
 Bombard Tower, Hand Cannoneer, Siege Onager, Camel, Heavy Camel, 
 Siege Ram, Cannon Galleon, Heavy Scorpion, Stone Shaft Mining, 
 Crop Rotation, Heresy, Thumb Ring, Hussar, Treadmill Crane 
 
Celts
Unique Unit: Woad Raider
Celts start the game with Double-bit Axe in play.
Siege units cost 1 less W and have increased AP. X
Infantry may move up to two spaces during their Movement phase. 
Buildings, Technologies & Units that are NOT usable:
 Arbalest, Camel, Parthian Tactics, Architecture, Crop Rotation, 
 Plate Barding Armor, Atonement, Eagle Warrior, Redemption, Block 
 Printing, Elite Cannon Galleon, Ring Archer Armor, Bloodlines, 
 Elite Eagle Warrior, Squires, Bombard Cannon, Fast Fire Ship, 
 Theocracy, Bombard Tower, Hand Cannoneer, Thumb Ring, Bracer, 
 Heavy Camel, Two-Man Saw, Illumination 
 
Goths
Unique Unit: Huskarl
When paying for a specific type of Infantry, Goths only have to pay 
 for 4 tokens to receive 5 tokens (this only applies when all tokens 
 go on the same unit card).
Goths do not pay resource cost when playing an Infantry upgrade. The 
 research cost is still paid.
Infantry get increased AP vs. Building. X
Goths only need to pay 1B on a Boar instead of 2B. 
Buildings, Technologies & Units that are NOT usable:
 Arbalest, Fortified Wall, Parthian Tactics, Atonement, Gate, 
 Plate Barding Armor, Block Printing, Gold Shaft Mining, Plate Mail 
 Armor, Bombard Tower, Guard Tower, Redemption, Camel, Heavy Camel, 
 Siege Engineers, Dry Dock, Heresy, Siege Onager, Eagle Warrior, 
 Hoardings, Siege Ram, Elite Cannon Galleon, Keep, Stone Wall, 
 Elite Eagle Warrior, Paladin, Thumb Ring 
 
Mongols
Unique Unit: Mangudai
Mongols may attack in No-Man's-Land without using Outpost or Cartography.
Light Cavalry have increased HP. X
Cavalry Archers and Heavy Cavalry Archers have increased RA. X
Mongols begin the game with 4 cards face down instead of 3.
Mongols get 6F from a Boar instead of 4F. 
Buildings, Technologies & Units that are NOT usable:
 Architecture, Guilds, Redemption, Block Printing, Halberdier, 
 Ring Archer Armor, Bombard Cannon, Hand Cannoneer, Sanctity, 
 Bombard Tower, Heated Shot, Theocracy, Crop Rotation, Illumination, 
 Treadmill Crane, Dry Dock, Keep, Two-Man Saw, Eagle Warrior, Paladin, 
 Elite Eagle Warrior, Plate Barding Armor 
 
Persians
Unique Unit: War Elephant
Persians begin the game with 12W, 6F, 5G, 0S.
Town Centers have 440HP and Docks have 300HP. X
During the Feudal Age, Persians get 1 additional resource of any 
 resource they produce that turn.
During the Castle Age, Persians get 2 additional resources of any 
 1 resource they produce that turn.
During the Imperial Age, Persians get 3 additional resources of 
 any 1 resource they produce that turn.
Knights have an increased AP vs. Archers. X 
Buildings, Technologies & Units that are NOT usable:
 Arbalest, Fortified Wall, Siege Engineers, Atonement, Heresy, 
 Siege Onager, Bombard Tower, Illumination, Treadmill Crane, Bracer, 
 Keep, Two-handed Swordsman, Champion, Redemption, Eagle Warrior, 
 Sanctity, Elite Eagle Warrior, Shipwright 


             ##### Nautical Expansion #####
Franks
Unique Unit: Throwing Axeman
Franks may attack in No-Man's-Land without using Outpost or Cartography.
Castles have a lower stone cost. X
When any Age advancement is complete, retrieve the Farm Technology 
 for that Age from your Play deck and put it into play at no cost. 
 Must have the Technology to use the bonus.
Knights have an increased HP. X 
Buildings, Technologies & Units that are NOT usable:
 Arbalest, Guilds, Sappers, Atonement, Halberdier, Shipwright, 
 Bloodlines, Heated Shot, Siege Onager, Bombard Tower, Heavy Camel, 
 Siege Ram, Bracer, Hussar, Squires, Camel, Keep, Stone Shaft Mining, 
 Eagle Warrior, Parthian Tactics, Thumb Ring, Elite Cannon Galleon, 
 Redemption, Two-man Saw, Elite Eagle Warrior, Ring Archer Armor 
 
Japanese
Unique Unit: Samurai
Galleys get increased bombardment. X
Fishing Ships get increased HP & collect additional Food during 
 Age II, III and IV. X
Mills, Lumber Camps, Stone Mines and Gold Mines have a lower cost. X
Infantry Upgrades get increased AP. X 
Buildings, Technologies & Units that are NOT usable:
 Architecture, Gold Shaft Mining, Paladin, Bloodlines, Guilds, 
 Plate Barding Armor, Bombard Cannon, Heated Shot, Sappers, 
 Bombard Tower, Heavy Camel, Siege Onager, Camel, Heavy Demolition 
 Ship, Siege Ram, Crop Rotation, Heresy, Stone Shaft Mining, 
 Eagle Warrior, Hoarding, Treadmill Crane, Elite Eagle Warrior, Hussar 
 
Saracens
Unique Unit: Mameluke
Archers, Crossbowman and Arbalest get increased AP vs. Buildings. X
Market Trade Rate is increased. X
Galleys have increased AP. X
Cavalry Archers have increased AP vs. Buildings. X 
Buildings, Technologies & Units that are NOT usable:
 Architecture, Elite Eagle Warrior, Heavy Scorpion, Bombard Tower, 
 Fast Fire Ship, Paladin, Cavalier, Guilds, Sappers, Crop Rotation, 
 Halberdier, Shipwright, Eagle Warrior, Heated Shot, Stone Shaft Mining 
 
Vikings
Unique Units: Berserk & Longboat
Docks have a lower cost. X
All ships with AP have a decreased cost. X
Wheelbarrow & Hand Cart may be played with no resource cost. 
 Research cost must still be paid.
Infantry Upgrades have increased HP. X 
Buildings, Technologies & Units that are NOT usable:
 Bloodlines, Halberdier, Paladin, Bombard Cannon, Hand Cannoneer, 
 Plate Barding Armor, Bombard Tower, Heavy Camel, Redemption, Camel, 
 Heavy Cavalry Archer, Sanctity, Eagle Warrior, Herbal Medicine, 
 Shipwright, Elite Eagle Warrior, Husbandry, Siege Onager, Fast 
 Fire Ship, Hussar, Stone Shaft Mining, Fire Ship, Illumination, 
 Theocracy, Guilds, Keep, Treadmill Crane 

 
             ##### Smoke & Saints Expansion #####
Byzantines
Unique Unit: Cataphract
Monk Healing Rate has a +2 modifier, thus making it easier to heal units.
Camels, Skirmishers and Pikeman cost less to enlist. X
Fire Ships have an increased attack. X
Advancing to the Imperial Age costs 10F, 8G, 2B.
All Buildings played by a Byzantine player get the following HP 
 bonus: Age I - 10 HP, Age II - 20 HP, Age III - 30 HP, Age IV - 40 HP. 
Buildings, Technologies & Units that are NOT usable:
 Architecture, Blast Furnace, Eagle Warrior, Elite Eagle Warrior, 
 Heated Shot, Masonry, Sappers, Siege Engineers, Siege Onager, 
 Treadmill Crane 
 
Chinese
Unique Unit: Cho Ko Nu
Start the game with 6 villagers and 2 food, instead of 3 villagers 
 and 5 food.
Farms produce additional food. X
Town Center add 7 to the Villagers Population Limit. X
Demolition Ships have increased HP. X
All Technologies played by a Chinese player get the following 
 reduction in cost: Age II - 1, Age III - 2, Age IV - 3 
Buildings, Technologies & Units that are NOT usable:
 Block Printing, Bombard Cannon, Crop Rotation, Eagle Warrior, Elite 
 Eagle Warrior, Elite Cannon Galleon, Fast Fire Ship, Guilds, Hand 
 Cannonneer, Hoardings, Paladin, Siege Engineers, Siege Onager, 
 Treadmill Crane 
 
Teutons
Unique Unit: Teutonic Knight
Conversion Rate modifier is -1 against Teutonic units, thus making 
 it harder to convert.
A unit with monks attached can assist with its Healing Attempt on 
 an adjacent unit. A unit can only be targeted by this once per turn. 
 The assisting monks cannot be engaged in combat.
Towers have increased attack. X
Murder Holes may be played without cost.
Farms have a lower building cost. X 
Buildings, Technologies & Units that are NOT usable:
 Arbalest, Architecture, Bracer, Camel, Dry Dock, Eagle Warrior, 
 Elite Eagle Warrior, Elite Cannon Galleon, Gold Shaft Mining, 
 Heavy Camel, Heavy Cavalry Archer, Husbandry, Light Cavalry, 
 Shipwright, Siege Ram 
 
Turks
Unique Unit: Janissary
When entering the Imperial Age, retrieve Chemistry from your Play deck 
 and play it for free.
When entering the Castle Age, retrieve Light Cavalry from your Play 
 deck and play it for free.
Turks start the game with Gold Mining in play.
Gunpowder Units have increased HP. X All Age Advancement only 
 takes 1 research. 
Buildings, Technologies & Units that are NOT usable:
 Arbalest, Block Printing, Crop Rotation, Elite Skirmisher, Eagle 
 Warrior, Elite Eagle Warrior, Fast Fire Ship, Illumination, Onager, 
 Paladin, Pikeman, Siege Engineers, Siege Onager, Stone Shaft Mining

If any of you want to continue to add to the Smoke & Saints card ideas, or have a question, send me your ideas and I will add them here as a dream card archive.

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