Harry Potter CCG Cards
All Sets with Descriptions

Sorted Alphabetically by Type by Lesson
Card Name, Rarity, Set, Number Type & Lesson Needed Cost
4 Privet DriveUB39Adventure0
Effect: Your opponent can't play Spell cards.; ; To Solve: Your opponent chooses 6 cards in his or her hand and discards them.; ; Opponent's Reward: Your opponent may draw a card.;
5 Points From GryffindorUA31Adventure0
Play this card only if you have at least 5 Lessons in play. Effect: Your opponent gets 1 fewer Action on each of his or her turns (even the turn this Adventure is solved). (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action.) To Solve: Your opponent chooses 5 cards from his or her hand and discards them. Opponent's Reward: You take 5 damage.;
Blocked BarrierUC58Adventure0
Effect: Your opponent can't use Actions to play Location cards. To Solve: Your opponent chooses 2 Location cards in his or her hand and discards them. Opponent's Reward: Once during this turn, when your opponent uses an Action to play a Location card, he or she gets 2 more Actions this turn.;
Candy CartUA35Adventure0
Play this card only if you have at least 3 Lessons in play. Effect: Before each of your opponent's turns, he or she draws 3 cards and then chooses 3 cards in his or her hand and discards them. To Solve: Your opponent takes 10 damage. Opponent's Reward: Your opponent may draw a card.;
Caught by SnapeUC61Adventure0
Effect: Your opponent can't use Actions to play any cards except Lesson cards. To Solve: Your opponent uses Actions to play Lesson cards 3 times. (Those Actions don't need to be one right after the other.) Opponent's Reward: Your opponent may put any number of Lesson cards from his or her hand into play.;
De-Gnoming the GardenRC9Adventure0
Play this card only if you have at least 5 Lessons in play. Effect: At the end of each of your opponent's turns, if he or she has any cards in his or her hand, he or she chooses 1 of them and discards it. To Solve: Your opponent discards 5 cards in this way. Opponent's Reward: Your opponent may draw a card.;
Detention!RA4Adventure0
Effect: Your opponent can't use Actions to play Adventure cards. To Solve: Your opponent chooses 2 Adventure cards from his or her hand and discards them. Opponent's Reward: Your opponent may draw a card.;
Diagon AlleyUB48Adventure0
Effect: Your opponent can't use Actions to draw cards.; ; To Solve: Your opponent skips a total of 7 Actions. (Those Actions don't need to be one right after the other.); ; Opponent's Reward: Your opponent may draw any number of cards.;
Dragon's EscapePB4Adventure0
Effect: Before each of your turns, your opponent takes 1 damage.; ; To Solve: Your opponent chooses 3 of his or her Lessons in play and discard them.; ; Opponent's Reward: Your opponent draws 3 cards or does 3 damage to you.;
Escaping the DursleysRC18Adventure0
Effect: Your opponent can't use Actions to play non-Lesson cards. To Solve: Your opponent discards his or her hand. Opponent's Reward: Your opponent searches his or her deck for any card, puts it into his or her hand and then shuffles his or her deck.;
Fighting the BasiliskRC21Adventure0
Play this card only if you have at least 7 Lessons in play. Effect: Before each of your turns, your opponent takes 5 damage. To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and discards them. Opponent's Reward: You take 5 damage.;
Finding the PlatformRA9Adventure0
Effect: Your opponent can't use Actions to play Location cards. To Solve: Your opponent lets you search your deck. You may take up to 2 Location cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck. Opponent's Reward: Your opponent may put a Lesson card from his or her hand into play.;
Flying PracticeUA38Adventure0
Effect: Spell cards that need {Q} Power use up 2 of your opponent's Actions instead of 1. To Solve: Your opponent discards 4 cards that need {Q} Power from his or her hand. Opponent's Reward: You take 2 damage.;
Flying to HogwartsRC24Adventure0
Effect: Before each of your turns, your opponent takes 2 damage. To Solve: Your opponent skips a total of 5 Actions. (They don't need to be one right after the other.) Opponent's Reward: Your opponent may look at your hand, choose 1 of those cards and discard it.;
Gaze into the MirrorRQ6Adventure0
Effect: During your opponent's turns, prevent all Spells damage done to you by Spell cards.; ; To Solve: Your opponent chooses 5 Spell cards in his or her hand and discards them.; ; Opponent's Reward: Opponent gets 1 more Action (the turn this adventure is solved).;
Gringotts' Cart RidePB6Adventure0
Effect: Before each of your opponent's turns, he or she chooses a card in his or her hand (if any) and discards it. ; ; To Solve: Your opponent skips a total of 5 Actions. (Those Actions don't have to be one right after the other.); ; Opponent's Reward: Your opponent may draw 5 cards.;
Hagrid Needs HelpRQ9Adventure0
Effect: Your opponent gets one fewer Action on each of his or her turns (even the turn this Adventure is solved).(If this would mean your opponent has fewer than 1 Action, he or she still gets one Action.); ; Solve: You opponent takes 8 damage.; ; Opponent's Reward: Your opponent may draw 3 cards.;
Harry HuntingRB23Adventure0
Effect: Your opponent's Creature and Spell cards need 2 more Power to play.; ; To Solve: Your opponent chooses 7 cards in his or her hand and discards them.; ; Opponent's Reward: Your opponent may put a lesson card from his or her discard pile into play.;
Hiding From SnapeUB54Adventure0
Effect: Your opponent can't play Item cards.; ; To Solve: Your opponent chooses 4 Item cards in his or her hand and discards them.; ; Opponent's Reward: Your opponent may search his or her deck for any card and put it into his or her hand. Then your opponent shuffles his or her deck.;
Human Chess GamePB11Adventure0
Effect: During each of your opponent's turns, he or she can play cards only if you played 1 or more cards on your previous turn.; ; To Solve: Your opponent chooses and discards 1 of his or her Characters in play (other than his or her starting character) or 8 cards from their hand.; ; Opponent's Reward: Your opponent may draw 3 cards.;
Hut on the RockRA15Adventure0
Play this card only if you have at least 5 Lessons in play. Effect: Before each of your opponent's turns, if he or she has any cards in play (other than his or her starting Character), he or she chooses 1 of them and discards it. To Solve: Your opponent discards his or her hand. Opponent's Reward: You take 5 damage.;
In the Spider's LairRC31Adventure0
Effect: Before each of your turns, you may show your opponent any number of Creature cards from your hand. Your opponent takes that much damage. To Solve: Your opponent takes 10 damage. Opponent's Reward: If you have any cards in your hand, you choose 1 of them and discard it.;
In the StandsUQ38Adventure0
Effect: Your opponent can't play creature cards.; ; To solve: Your opponent chooses 4 Creature cards in his or her hand and discard them.; ; Opponent's Reward: Your opponent may draw a card.;
Into the Forbidden ForestUQ39Adventure0
Effect: Whenever 1 of your Creatures does damage to your opponent, it does 1 more damage.; ; To Solve: Your opponent skips a total of 5 Actions (Those Actions don't need to be one right after the other); ; Opponent's Reward: Your opponent may draw a card.;
Keeping Dobby QuietUC71Adventure0
Effect: Your opponent discards the card drawn at the start of each of his or her turns. To Solve: Your opponent takes 8 damage. Opponent's Reward: You take 2 damage.;
Letters From No OneRD20Adventure0
Effect: Your opponent may only use actions to draw cards.; ; To Solve: Your opponent discards 5 cards from his or her hand.; ; Opponent's Reward: Your opponent may draw two cards.;
Locked InUC72Adventure0
Effect: Your opponent gets 1 fewer Action on each of his or her turns (even the turn this Adventure is solved). (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action.) To Solve: Your opponent chooses 4 cards in his or her hand and discards them. Opponent's Reward: Your opponent may draw 2 cards.;
Lockhart's LectureRC33Adventure0
Effect: Whenever you use an Action to play a Spell, your opponent says 'Brilliant!' If your opponent forgets, he or she takes 3 damage at the end of that turn. To Solve: Your opponent lets you have 4 more Actions on your next turn. Opponent's Reward: You take 3 damage.;
Looking for TrevorUA41Adventure0
Effect: Your opponent can't use Actions to play Creature cards. To Solve: Your opponent chooses 2 of his or her Lessons in play and discards them. Opponent's Reward: Your opponent may search his or her deck. He or she may take a Creature card from his or her deck, show it to you and put it into his or her hand. Then your opponent shuffles his or her deck.;
Meet the CentaursRB27Adventure0
Effect: Your opponent plays with his or her hand face up.; ; To Solve: Your opponent discards his or her hand. (Your opponent may do this even if his or her hand is empty.); ; Opponent's Reward: You play with your hand face up for the rest of the game.;
Meeting FluffyRA17Adventure0
Play this card only if you have at least 9 Lessons in play. Effect: Before each of your turns, your opponent takes 12 damage. To Solve: Your opponent lets you choose 3 of his or her cards in play (other than his or her starting Character) and discard them. Opponent's Reward: Your opponent gets 1 more Action the turn he or she solves this Adventure.;
Midnight DuelRA18Adventure0
Play this card only if you have at least 5 Lessons in play. Effect: To use an Action to play a Creature or Spell card from his or her hand, your opponent must discard another card from his or her hand. To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and discards them. Opponent's Reward: Your opponent may draw 4 cards.;
Peeves Causes TroubleUB60Adventure0
Effect: Whenever your opponent draws 1 or more cards, he or she then takes 1 damage.; ; To Solve: Your opponent skips a total of 5 Actions. (Those Actions don't need to be one right after the other.); ; Opponent's Reward: You take 3 damage.;
Pep TalkUQ43Adventure0
Effect: The first Action your opponent uses on each of his or her turns must be used to draw a card.; ; To Solve: Your opponent shows you a card from his or her hand with a (printed) Power needed of 8 or more.; ; Opponent's Reward: Your opponent may draw 2 cards.;
Race for the snitchUQ46Adventure0
Effect: Your opponent discards the card he or she draws at the start of each of his or her turns.; ; To solve: Your opponent discards his or her hand.; ; Opponent's Reward: You discard your hand.;
Reptile HouseUB64Adventure0
Effect: Your opponent can't use more than 1 Action to play Lesson cards during each of his or her turns.; ; To Solve: Your opponent chooses 4 of his or her Lessons in play and discards them.; ; Opponent's Reward: Your opponent may draw a card.;
Riding the CentaurRA25Adventure0
Effect: Prevent all damage done to you by your opponent's Creatures. To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and returns them to his or her hand. Opponent's Reward: Your opponent may draw a card.;
Running From FilchUA45Adventure0
Play this card only if you have at least 6 Lessons in play. Effect: Your opponent can't use Actions to play Lesson cards. To Solve: Your opponent discards his or her hand. Opponent's Reward: Your opponent may draw 3 cards.;
Snape's BiasUQ47Adventure0
Effect: Your opponent can't use Actions to draw cards.; ; To Solve: Your opponent lets you search your deck for up to2 cards and put them into your hand. Then shuffle your deck.; ; Opponent's Reward: Your opponent may draw a card.;
Sticking Up for NevilleUQ48Adventure0
Effect: Before each of your turns, your opponent takes 4 damage.; ; To solve: Your opponent discards his or her hand.; ; Opponent's Reward: Your opponent may put up to 4 non-Healing cards from his or her discard pile on the bottom of his or her deck (in any order).;
Stoat SandwichesRA27Adventure0
Effect: Your opponent can't use Actions to play Healing cards. To Solve: Your opponent chooses 5 of his or her cards in play (other than his or her starting Character) and discards them. Opponent's Reward: Your opponent may shuffle up to 5 non-Healing cards from his or her discard pile into his or her deck.;
Through the ArchRD29Adventure0
Effect: Your opponent can't play spell cards.; ; To Solve: Your opponent skips a total of 4 actions. (Those action don't need to be one right after the other.); ; Opponent's Reward: Your opponent may put an item card from his or her discard pile into his or her hand.;
Through the FlooUC85Adventure0
Effect: Before each of your opponent's turns, he or she draws 3 cards and then chooses 3 cards in his or her hand and discards them. To Solve: Your opponent chooses 1 of his or her Locations in play or 4 of his or her Lessons in play and discards them. Opponent's Reward: You take 3 damage.;
Through the TrapdoorUA48Adventure0
Effect: Your opponent discards the card drawn at the start of each of his or her turns. To Solve: The card drawn and discarded at the start of your opponent's turn is a Lesson card. Opponent's Reward: You take 1 damage.;
Troll in the BathroomPB19Adventure0
Effect: Before each of your turns, your opponent takes 2 damage.; ; To Solve: Your opponent chooses 7 cards in his or her hand and discards them.; ; Opponent's Reward: You take 4 damage.;
Unusual PetsUB70Adventure0
Play this card only if your opponent has any Creatures in play.; ; Effect: Before each of your turns, your opponent takes 4 damage.; ; To Solve: Your opponent chooses 2 of his or her Creatures in play and discards them.; ; Opponent's Reward: Your opponent may draw a card.;
Voldemort RevealedRA29Adventure0
Effect: Your opponent can't use Actions to play Spell cards. To Solve: Your opponent takes 7 damage. Opponent's Reward: Your opponent may put up to 2 non-Healing cards from his or her discard pile on the bottom of his or her deck (in any order).;
Albus DumbledoreRA1Character0
If you have at least 4 Lessons in play, your Spell cards with a printed Power cost of 6 or more need 2 less Power to play. (You still need at least 1 Power that matches.);
Angelina JohnsonRC1Character0
Before each of your turns, if there is a Match in play, you get 1 more Action that turn.;
Argus FilchRA2Character0
You may use an Action to discard an Adventure from play (yours or your opponent's). (You don't get the reward.);
Arthur WeasleyRC2Character0
Once per turn, you may use an Action to choose 1 of your Items in play and do damage to your opponent equal to its printed Power cost.;
Colin CreeveyRC7Character0
Once per turn, you may use an Action to draw 3 cards and then make your opponent draw 3 cards.;
Crabbe and GoyleRA3Character0
You may use an Action and discard 2 cards from your hand to do 3 damage to your opponent.;
Dean ThomasPB1Character0
Once per game, draw 3 cards.;
Draco MalfoyPB2Character0
During your turn, you may use an action and discard a card from your hand to look at your opponent's hand. You may then choose one card in his or her hand and discard it.;
Draco Malfoy, SlytherinRD5Character0
Once during each of your turns, when you use an action to play an item card, you get 1 more action that turn.;
Draco the SeekerRC13Character0
If your opponent has any cards in his or her hand, you may use an Action to make him or her choose 1 of them and discard it.;
Fat FriarRC19Character0
Once per game, you may draw 2 cards, then do 2 damage to your opponent and then put up to 2 non-Healing cards from your discard pile on the bottom of your deck.;
Fred & George WeasleyRQ5Character0
You may use 1 Action (instead of 2) to put an Adventure card from your hand into play, even if you already have one in play. If you already had one in play, discard the old one. (Nobody gets the reward.);
Ginny WeasleyRC25Character0
Before each of your turns, count the number of other Characters you have in play. You may draw that many cards.;
GriphookRD12Character0
Once per game, you may make your opponent discard his or her hand. Then your opponent draws as many cards as he or she discarded in this way.;
Hagrid, Keeper of KeysRD14Character0
You may use an action to search your deck. You may take a location card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Hannah AbbotPB7Character0
Once per game, you may trade 2 cards in your hand for 2 Once per game, you may trade 2 cards in your hand for 2 non-Healing cards in your discard pile.;
Harry PotterPB8Character0
Whenever you use an Action to draw a card, you may draw 2 cards instead of 1.;
Harry the SeekerRQ11Character0
Once during each of your turns, when you use an Action to play a Q lesson, you may draw a card.;
Harry TriumphantRA13Character0
At the end of each of your turns, if you played an Adventure card that turn, draw up to 4 cards.;
Harry, Second YearRC28Character0
At the start of the game, if Harry, Second Year is your starting Character, secretly write down the name of a Creature, Item or Spell card. If your opponent plays that card, you may reveal what you wrote down. If you do, at the end of that turn, you may shuffle up to 20 non-Healing cards from your discard pile into your deck.;
Hermione GrangerPB10Character0
If you already have 2 or more lessons in play, then whenever you use an action to play a lesson card, you may play 2 lesson cards instead of one.;
Hermione, Potion MakerRC29Character0
You may use an Action to put up to 2 Lesson cards of different types from your hand into play.;
Hermione, Top StudentRD18Character0
Once per game, you may search your deck. You may take up to 2 lesson cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.;
Justin Finch-FletchleyRC32Character0
You may use an Action to draw 2 cards and then put 2 cards from your hand on the bottom of your deck (in any order).;
Lee JordanRD19Character0
You may use an action to reveal the top 3 cards of your deck. Put all of those cards that need Quidditch power into your hand. Put the rest on the bottom of your deck (in any order).;
Madam Irma PinceRD21Character0
You may use an action to put a book card from your discard pile into your hand. (Lesson cards aren't books.);
Madam PomfreyRA16Character0
Once per game, you may shuffle up to 12 non-Healing cards from your discard pile into your deck.;
Madam Rolanda HoochRQ13Character0
Once per game, you may search your deck. When you do, you may take a Broom card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Marcus FlintRQ14Character0
Once per game, you may make your opponent choose 3 cards in his or her hand and discard them. (If there are fewer than 3 cards in your opponent's hand, he or she discards them all.);
Molly WeasleyRC37Character0
You may use an Action to search your deck. You may take a Character card for a Weasley character from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Nearly Headless NickPB13Character0
Once per game, you may search your deck. When you do, you may take up to 2 Item cards from your deck, show them to your opponent, and put them into your hand. Then shuffle your deck.;
Neville LongbottomRQ15Character0
Your may prevent all but the first 8 damage done to you each turn.;
Oliver WoodRQ18Character0
Once per game, when 1 of your Spell cards that needs Quiddditch Power does damage, you may have it do 8 more damage.;
PeevesRA20Character0
Once per game, you may discard your hand and then draw 7 cards to make your opponent discard his or her hand and then draw 7 cards.;
Percy WeasleyRC41Character0
At the end of each of your opponent's turns, if he or she played a non-Lesson card that turn, he or she takes 1 damage.;
Prof. Mivera McGonagallRQ21Character0
Once per game, you may discard the Adventure your opponent has played. (You don't get the reward.) Provides 1 Transfiguration Lesson.;
Professor Filius FlitwickPB15Character0
Once per game, you may trade 2 cards in your hand for 1 card in your discard pile that needs C power.; Provides 1Charms Lesson;
Professor Pomona SproutRC45Character0
Each of your Plants has 2 more Health. Provides CMC;
Professor Quirinus QuirrellRD22Character0
Once per game, you may return all Creatures and Items to their owners' hands.;
Professor Severus SnapePB16Character0
Once per game, you may shuffle up to 7 non-Healing cards from your discard pile into your deck.; Provides 1 Potions Lesson.;
Ron the BraveRA26Character0
At the end of each of your turns, if you played an Adventure card that turn, you may search your deck. You may take a Character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Ron WeasleyPB17Character0
Whenever you play a Character card, you use up 1 Action to play it instead of 2.;
Ron, Youngest BrotherRC48Character0
If you have no cards in your hand, you may use an Action to draw 5 cards.;
Rubeus HagridPB18Character0
Whenever 1 of your creatures does 3 or more damage to your opponent, it does 2 more damage than it usually would.;
Seamus FinniganRQ25Character0
Once during each of your turns, you may discard 2 cards from your hand to get 1 more Action.;
The Famous Harry PotterRD26Character0
Before each of your turns, if there are 4 or fewer cards in your hand, you may draw a card.;
The Fat LadyRA28Character0
You may use an Action to search your deck. You may take a Gryffindor card from your deck, show it to your opponent and put it in your hand. Then shuffle your deck.;
The Weasley TwinsRC53Character0
Before each of your turns, if you have an Adventure in play, your opponent takes 2 damage.;
Baby DragonUB43CreatureM3
To play this card, discard 1 of your F Lessons from play.;
Barn OwlUD32CreatureM3
When you play this card, you may discard 1 of your CoMC lessons from play to put a creature card from your discard pile into your hand.;
Black BatCA53CreatureM4
When you play this card, do 2 damage to your opponent.;
Boa ConstrictorCB76CreatureM4
ChimaeraCA57CreatureM7
Cobra LilyCQ56CreatureM5
At the end of each of your turns, remove all damage counters from Cobra Lily.;
Crazed CapybaraRC8CreatureM7
When you play this card, draw a card.;
Cunning FoxCQ57CreatureM5
Curious RavenCB80CreatureM2
Delivery OwlRB21CreatureM2
To play this card, discard 1 of your F lessons from play. Before each of your turns, draw a card.;
Devil's SnareUQ34CreatureM4
To play this card, discard 1 of your F Lessons from play. At the end of each of your turns, remove all damage counters from Devil's Snare.;
DoxyUQ36CreatureM6
When you play this card, you may choose another Creature in play. Do 2 damage to it.;
ErrolRC17CreatureM3
When you play this card, reveal the top card of your deck. If it's a Lesson card, put it into play. If it isn't, put it back on top of your deck.;
Family GhoulCC104CreatureM3
To play this card, return 1 of your Creatures in play to your hand.;
FangRA8CreatureM8
To play this card, discard 1 of your {A} Lessons from play. When you play this card, do 4 damage to your opponent.;
FawkesRC20CreatureM12
Each turn, you may prevent 4 damage done to you. If Fawkes is discarded from play, put it into your hand.;
FluffyRQ4CreatureM10
To play this card, discard 2 of your Care of Magical Creatures lessons from play.;
Forest TrollCB85CreatureM2
To play this card, discard 1 of your F Lessons from play.;
Garden GnomeCC108CreatureM4
At the end of each of your opponent's turns, if there are any cards in his or her hand, he or she chooses 1 of them and discards it.;
Giant SquidUA40CreatureM10
Giant TarantulaCB88CreatureM1
To play this card, discard 1 of your Care of Magical Creatures Lessons from play.;
Gryffindor LionCC109CreatureM6
Guard DogUB53CreatureM7
Hebridean Black DragonRD16CreatureM8
To play this card, discard 1 of your CoMC lessons from play.;
HedwigRD17CreatureM6
When you play this card, you may put a non-Healing card from your discard pile into your hand.;
Hufflepuff BadgerCC117CreatureM3
KelpieUB55CreatureM3
To play this card, discard 1 of your F Lessons from play. Whenever a Spell card damages you, you may let Kelpie take that damage instead.;
Leaping ToadstoolsCC119CreatureM1
Once per turn, you may let Leaping Toadstools take 1 damage that you were going to take.;
MandrakeRC34CreatureM5
You may use an Action and discard Mandrake from play to put a non-Healing Character card from your discard pile into your hand.;
ManticoreUC75CreatureM5
Marble GargoyleUA42CreatureM5
When Marble Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 3 more damage to him or her.;
Mountain TrollRB28CreatureM8
Mrs. NorrisRB29CreatureM2
Your opponent plays with his or her hand face up.;
NorbertRB30CreatureM4
To play this card, discard 2 of your F Lessons from play.;
Norwegian RidgebackRC40CreatureM8
To play this card, return 2 of your {A} Lessons from play to your hand.;
Pet RatCB98CreatureM1
To play this card, discard 1 of your Care of Magical Creatures Lessons from play.;
Pet ToadUB61CreatureM2
Whenever a Spell card damages you, you may let Pet Toad take that damage instead.;
Prickly PorcupineUC77CreatureM5
When you play this card, draw a card.;
QuintapedUD46CreatureM5
Ravenclaw EagleCC124CreatureM4
River TrollCD68CreatureM5
To play this card, discard 1 of your CoMC lessons from play.;
Sandstone GargoyleCA69CreatureM3
When Sandstone Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 2 more damage to him or her.;
ScabbersRQ24CreatureM4
If Scabbers is discarded from play during your opponent's turn, put it into your hand.;
Scottish StagCB103CreatureM4
Screech OwlCD69CreatureM3
When you play this card, you may put a lesson card from your discard pile into your hand.;
Slinking FerretCC129CreatureM3
When you play this card, draw a card.;
Slytherin SerpentCC131CreatureM5
StreelerCQ72CreatureM4
When you play this card, you may choose another Creature in play. Do 1 Damage to it.;
Surly HoundCB107CreatureM3
Tawny OwlCD73CreatureM3
When you play this card, you may put a non-Healing item card from your discard pile into your hand.;
TrevorRQ30CreatureM3
When you play this card, you may put a Lesson card from your discard pile into your hand. Whenever a Spell card damages you, you may let Trevor take that damage instead.;
Umbrella FlowersUC87CreatureM3
Once per turn, you may let Umbrella Flowers take 1 damage that you were going to take.;
UnicornPB20CreatureM6
To play this card, discard 1 of your F lessons from play. You get 1 more Action on each of your turns (including the turn you play Unicorn).;
Venomous TentaculaUC88CreatureM4
You may use an Action and discard Venomous Tentacula from play to put a {P} Lesson from your discard pile into play.;
Vicious WolfCB110CreatureM6
Welsh Green DragonRA30CreatureM7
To play this card, discard 2 of your {A} Lessons from play. When you play this card, do 6 damage to your opponent.;
Whomping WillowRC54CreatureM9
To play this card, return 3 of your {A} Lessons from play to your hand. Before each of your turns, if your opponent has any Items in play, choose 1 of them and discard it.;
Wild BoarUD50CreatureM2
To play this card, discard 2 of your CoMC lessons from play.;
CageUB46ItemM2
During your turn, you may discard this card from play and use an Action to choose a Creature in play (yours or your opponent's) and return it to it's owner's hand.;
Dragon-Dung CompostUC65ItemM7
Before each of your turns, count the number of Plants you have in play. Do that much damage to your opponent.;
Dragon-Hide GlovesRD6ItemM8
Whenever a creature does damage to you, prevent 1 of that damage.;
EarmuffsUC66ItemM7
Once during each of your turns, you may choose 1 of your opponent's Creatures in play. Prevent up to 3 damage from that Creature on your opponent's next turn.;
Fantastic Beasts & Where to Find ThemCD58ItemM2
You may use an action and discard this card from play to draw 3 cards. Provides 1 CoMC Lesson.;
Guide to Household PestsCC110ItemM2
You may use an Action and discard this card from play to choose a Creature in play and do 4 damage to it. Provides CMC;
Borrowed WandCB78ItemC3
If you play this card, and you already have a Wand in play, discard the old one.; Provides 2 Charms Lessons.;
Broken WandRC5ItemC2
You may use an Action to reveal the top card of your deck. If it's a Lesson card, put it into play. If it isn't a Lesson card, discard it. If you play this card, and you already have a Wand in play, discard the old one. Provides C;
Dragon Heart WandUB51ItemC5
Play this card only if you have cards in play that provides at least 2 C Power. If you play this card, and you already have a Wand in play, discard the old one.; Provides 3 Charms lessons.;
Flying CarRC22ItemC8
You may use an Action to choose an Adventure or a Location in play and discard it. (If you discard an Adventure, you don't get the reward.);
GalleonRA10ItemC10
You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and you get 3 more Actions this turn.;
Hagrid's UmbrellaRD15ItemC3
You may use an action and discard this card from play to search your deck. You make take a location card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. If you play this card, and you already have a Wand in play, discard the old one.;
KnutCA62ItemC1
You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and you get 1 more Action this turn.;
Phoenix Feather WandRB31ItemC7
Play this card only is you have cards in play that provide at least 3C Power. If you play this card, and you already have a Wand in play, discard the old one.; Provides: 4C;
Photo AlbumCA68ItemC5
Before each of your turns, draw a card.;
Self-Shuffling CardsUC82ItemC3
You may use an Action to have both players shuffle their decks.;
SickleUA46ItemC7
You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and you get 2 more Actions this turn.;
The Standard Book of Spells (Grade 1)CD75ItemC2
You may use an action and discard this card from play to draw 3 cards. Provides 1 Charms Lesson.;
Beetle EyesUD33ItemP5
When you play this card, do 4 damage to your opponent. You may use an action to discard this and Eel Eyes from play to search your deck. You may take a Bulgeye Potion card from your deck and put it into play. Then shuffle your deck.;
Bulgeye PotionRD2ItemP10
You may use an action and discard this card from play to do 13 damage to your opponent.;
Collapsible CauldronUA36ItemP6
To play this card, discard 1 of your {P} Lessons from play. If this card is discarded from play, put it into your hand. Provides PPP;
Copper CauldronCC98ItemP3
To play this card, return 1 of your {P} Lessons from play to your hand. Provides PP;
Eel EyesUD38ItemP1
When you play this card, look at your opponent's hand. You may use an action to discard this and Beetle Eyes from play to search your deck. You may take a Bulgeye Potion card from your deck and put it into play. Then shuffle your deck.;
Golden CauldronRQ7ItemP9
To play this card, return 2 of your Potions lessons from play to your hand. Provides 5 Potions Lessons.;
Hospital bedRQ12ItemP9
You may use an Action to search your deck. You may take a Healing card, show it to your opponent and put it into your hand. Then shuffle your deck.;
Lockhart's Hair-Care PotionsUC73ItemP1
Whenever you play a Character card, you use up 1 Action to play it instead of 2.;
Magical Drafts and PotionsCD61ItemP2
You may use an action and discard this card from play to draw 3 cards. Provides 1 Potions Lesson.;
Moonseed PoisonCD63ItemP8
When you play this card, do 3 damage to your opponent. You may use an action and discard this card from play to do 6 damage to your opponent.;
Pewter CauldronCB99ItemP5
To play this card, discard 1 of your P Lessons from play. Provides 3 Potions Lessons.;
Potion IngredientsRB33ItemP5
When a Spell card damages you, you may discard this card from play to prevent all of that damage.;
Self-Stirring CauldronRD23ItemP4
To play this card, discard 2 of your Potion lessons from play. You get 1 more action the turn you play this card. Provides 4 Potions Lessons.;
Silver CauldronUB65ItemP8
To play this card, discard 2 of your P Lessons from play.; Provides 5 Potions Lessons;
Silver Unicorn HornRD24ItemP6
When you play this card, put up to 2 non-Healing cards from your discard pile on the bottom of your deck (in any order). You may use an Action and discard this card from play to shuffle up to 6 non-Healing cards from your discard pile into your deck.;
Slow-Acting VenomCC130ItemP6
Before each of your turns, your opponent takes 1 damage.;
Beater's BatCC94ItemQ4
You may use an Action and discard a card from your hand to do 2 damage to your opponent.;
BludgerRQ1ItemQ4
Before each of your turns, Bludger does 3 damage to your opponent if a match is in play. (If no match, Bludger does no damage).;
Bluebottle BroomUD35ItemQ4
You may use an action to put a non-Healing card from your discard pile on the bottom of your deck. If you play this card, and you already have a broom in play, discard the old one. Provides 1 Quidditch Lesson;
Chudley Cannons RobesCC97ItemQ3
You may use an Action to put up to 2 cards from your hand on the bottom of your deck (in any order).;
Cleansweep FiveUC63ItemQ3
When you play this card, look at the top 2 cards of your deck (1 if there is only 1) and put both of them on the bottom or back on the top of your deck in any order. If you play this card, and you already have a Broom in play, discard the old one. Provides Q;
Cleansweep SevenCQ54ItemQ2
When you play this card, look at the top 4 cards of your deck and put them back on top in any order. (If there are fewer than 4, look at all of them.) If you play this card, and you already have a Broom in play, discard the old one. Provides 1 Quidditch Lesson.;
Comet Two SixtyUQ32ItemQ3
Once during each of your opponent's turns, you may prevent 1 damage done to you. If you play this card, and you already have a Broom in play, discard the old one. Provides 1 Quidditch Lesson.;
Golden SnitchRQ8ItemQ11
At the end of your opponent's turn, you win the game unless your opponent has at least 10 more cards in his or her deck than you do. (If he or she does, your opponent wins the game instead.);
Nimbus Two ThousandRQ16ItemQ7
Whenever 1 of your Item or Spell cards that needs Quidditch power does damage, it does 2 more damage. If you play this card, and you already have a Broom in play, discard the old one. Provides 1 Quidditch Lesson.;
Nimbus Two Thousand and OneRC38ItemQ9
Whenever one of your Quidditch Spells does damage to your opponent, it does 3 more damage. If you play this card, and you already have a Broom in play, discard the old one. Provides QQ;
Quidditch CupRA23ItemQ9
Once during each of your turns, when you use an Action to play a card that needs {Q} Power, you get 1 more Action that turn.;
Quidditch Through the AgesCD67ItemQ2
You may use an action and discard this card from play to draw 3 cards. Provides 1 Quidditch Lesson.;
Rogue BludgerRC47ItemQ8
Before each of your turns, your opponent takes 3 damage.;
School BroomCA70ItemQ4
When you play this card, draw a card. If you play this card, and you already have a Broom in play, discard the old one. Provides Q;
Shooting StarCC128ItemQ4
You may use an Action and discard a card from your hand to draw 2 cards. If you play this card, and you already have a Broom in play, discard the old one. Provides Q;
Support BannerRQ28ItemQ5
At the end of your turn, draw a card if you played at least 1 Spell card that needs Q Power that turn.;
A Beginner's Guide to TransfigurationCD51ItemT2
You may use an action and discard this card from play to draw 3 cards. Provides 1 Transfiguration Lesson.;
Colour-Changing InkRD4ItemT4
You may use an action to count the cards in your hand. Put them all on the bottom of your deck (in any order), and then draw that many cards.;
Dumbledore's WatchRA6ItemT9
If this card is in play before your turn, discard all cards (other than each player's starting Character) from play (including this card).;
Invisibility CloakPB12ItemT13
Once during each of your opponent's turns, you may prevent all damage done by a spell card.;
Mirror of ErisedRD19ItemT10
You may use an Action to discard this card from play. If you do, count the cards in your hand and discard them. Then search your deck. You may take up to that number of cards from your deck and put them into your hand. Then shuffle your deck.;
Philosopher's StoneRD21ItemT15
You may use 2 Actions and discard this card from play to put all Lesson cards in your discard pile into play. Then shuffle all non-Healing cards from your discard pile into your deck. When you build your deck, you can put only 1 Philosopher's Stone in it.;
Porcupine RobeUD43ItemT7
At the end of each of your opponent's turns, do 1 damage to each creature that did damage to you that turn.;
Put-OuterRQ22ItemT4
You may use 2 Actions to choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand.;
RemembrallCB101ItemT8
During your turn, you may use an Action to put a Lesson card from your discard pile into play.;
RevealerCC126ItemT2
You may use an Action to look at your opponent's hand.;
The Sorting HatRQ29ItemT8
You may use 2 Actions to search your deck. You may take a Character card of a Character that isn't already in play and put it into play. Then shuffle your deck.;
Winged KeysUB72ItemT10
Once during each of your turns, you may choose 1 of your opponent's Creatures in play. Prevent all damage done by that creature until the end of your opponent's next turn.;
Wizard ChessRC55ItemT6
You may use an Action and discard 1 of your Lessons from play to do 2 damage to your opponent.;
Care of Magical CreaturesCC136LessonM0
CharmsCC137LessonC0
PotionsCC138LessonP0
QuidditchCC139LessonQ0
TransfigurationCC140LessonT0
Eeylops Owl EmporiumRD7LocationM4
Each Owl has 1 more health. Whenever an Owl does damage, it does 1 more damage.
Greenhouse ThreeRC26LocationM5
Once during each player's turn, when he or she uses an Action to play a Plant card, he or she gets 1 more Action that turn.
Hagrid's HouseRA12LocationM3
Whenever a {A} Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand.
The BurrowRC6LocationC5
Before each player's turn, if that player has fewer than 4 cards in his or her hand, that player draws cards until he or she has 4.
Great HallRA11LocationC2
Before each player's turn, he or she draws a card.
GringottsRD10LocationC4
Each player gets 1 more Action on each of his or her turns (including the turn you play this card).
Wand ShopUD49LocationC4
All Charms lessons (yours and your opponent's) provide two Charms power instead of one.
Cauldron ShopUD36LocationP3
Either player may use an action to search his or her deck. That player may take an item card from his or her deck that needs Potions power, show it to his or her opponent and put it into his or her hand. Then the player shuffles his or her deck.
Hospital DormitoryRA14LocationP7
Each turn, each player may prevent 4 damage done to him or her. (The damage may be prevented from one or more cards.)
The Leaky CauldronRD27LocationP2
Whenever either player plays a character card, he or she uses up 1 action to play it instead of 2.
Moaning Myrtle's BathroomRC36LocationP5
Before each player's turn, if he or she has at least 2 Characters in play (including his or her starting Character), he or she gets 1 more Action that turn.
Potions DungeonRA22LocationP3
Whenever a {P} Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand.
Slytherin Common RoomRC50LocationP5
Before each player's turn, he or she counts the number of Slytherin cards he or she has in play and does that much damage to his or her opponent
Quality Quidditch SuppliesUD45LocationQ3
Either player may use an action to search his or her deck. That player may take an item card from his or her deck that needs Quidditch power, show it to his or her opponent and put it into his or her hand. Then the player shuffles his or her deck.
Quidditch PitchRA24LocationQ2
Spell cards that need {Q} Power (yours and your opponent's) need 2 less Power to play (you still need at least 1 Power that matches).
Dumbledore's OfficeRC15LocationT5
All Item cards (yours and your opponent's) need 3 less Power to play. (You still need at least 1 Power that matches.)
Flourish and BlottsRD8LocationT3
Either player may use an action and discard 2 of his or her lessons from play to draw 5 cards.
Forbidden CorridorUA39LocationT6
Before each player's turn, he or she chooses 1 of his or her cards in play (other than his or her starting Character) and discards it. At the end of each player's turn, if he or she has no Lessons in play, discard this card.
Gryffindor Common RoomRC27LocationT5
Before each player's turn, he or she counts the number of Gryffindor cards he or she has in play and may draw that many cards.
Madam Malkin's RobesUD42LocationT4
Whenever a card (yours or your opponent's) does damage, it does 1 less damage.
Second-Hand Robe ShopUC81LocationT3
Whenever a Spell card (yours or your opponent's) does damage to a player, it does 1 less damage to that player.
Gryffindor MatchRD13MatchQ1
To Win: Do 12 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.); ; Prize: The winner gets 2 more actions during his or her next turn.;
Hufflepuff MatchUQ37MatchQ1
To Win: Do 8 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.); ; Prize: The winner may draw 5 cards, the loose takes 5 damage.;
Muddy PracticeUA43MatchQ1
Either player may use an Action to discard a card from his or her hand. To Win: Discard 5 cards from your hand in this way. Prize: The winner does 10 damage to his or her opponent.;
Practice MatchCQ65MatchQ1
To Win: Do 5 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.); ; Prize: The winner may draw 4 cards.;
Rainy-Day MatchUC80MatchQ1
To Win: Do 9 damage to your opponent. (That damage doesn't have to be done all at once.) Prize: Winner shuffles up to 6 non-Healing cards from his or her discard pile into his or her deck.;
Ravenclaw MatchRQ23MatchQ1
To Win: Do 10 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.); ; Prize: The winner searches his or her deck. He or she may take up to 2 Lesson cards from his or her deck and put them into play. Then that player shuffles his or her deck.;
Slytherin MatchRQ26MatchQ1
To Win: Do 15 damage to your opponent while this card is in play (That damage doesn't have to be done all at once.); ; Prize: The winner may shuffle up to 15 non-Healing cards from his or her discard pile into his or her deck.;
Three-Month-Long MatchRD28MatchQ1
To Win: Do 30 damage to your opponent while this card is inplay. (That damage doesn't have to be done all at once.); ; Prize: The winner does 15 damage to his or her opponent.;
Windy-Day MatchUC90MatchQ1
To Win: Use Actions to play Spell cards 2 times while this card is in play. Prize: Loser takes 6 damage.;
Dog BiscuitsCD56SpellM1
Remove all damage counters (if any) from 1 of your creatures in play. Then draw a card.;
Dog BiteCA58SpellM4
Choose a Creature in play. That Creature does damage to your opponent equal to that Creature's printed Damage each turn.;
Fluffy Falls AsleepCB84SpellM3
Choose a Creature in play and return it to its owner's hand.;
Frog-SpawnUD39SpellM2
During your opponent's next turn, prevent all damage done to your creatures.;
Hagrid and the StrangerCB89SpellM4
Put a Creature card from your discard pile into your hand.;
Mysterious EggUB57SpellM4
Search your deck. You may take a Creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
NurtureUB58SpellM2
Remove all damage counters from all of your Creatures.;
Owl PostCA67SpellM6
Draw 3 cards.;
Swarm!CQ73SpellM5
Count the number or Creatures in play (yours and your opponent's) Do that much damage to your opponent.;
Troll BogiesCA74SpellM3
Choose a non-Healing Item in play and return it to its owner's hand.;
Wooden FluteUA50SpellM8
Choose up to 3 Creatures in play and return them to their owners' hands.;
AccioCB73SpellC2
Put up to 2 Lesson cards from your discard pile into your hand.;
AlohomoraUA32SpellC4
Search your deck. You may take a Location or Adventure card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Anti-Cheating SpellCA51SpellC3
Look at your opponent's hand. If there are any Lesson cards there, choose 1 of them and discard it.;
Backfire!CC92SpellC6
Do 5 damage to your opponent.;
BaubilliousCB75SpellC2
Do 1 damage to your opponent or to a Creature of your choice. Then draw a card.;
Bewitched SnowballsCA52SpellC5
Do 3 damage to your opponent or to a Creature of your choice. Then draw a card.;
Blue WigCD53SpellC6
Do 4 damage to your opponent. Then draw a card.;
Bluebell FlamesUB44SpellC7
Do 4 damage to your opponent or to a Creature of your choice.;
BravadoCQ52SpellC3
For the rest of this turn, your Spell cards need 5 less Power to play. (You will still need at least 1 Power that matches.);
Charms AccidentCA56SpellC2
Do 2 damage to your opponent. You may also choose a non-Healing Item in play and return it to its owner's hand.;
Charms ExamRQ3SpellC7
Your opponent discards his/her hand. Then he/she may draw any number of cards.;
Chocolate FrogsUQ31SpellC1
Search your deck. You may take a Wizard or a Witch card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Christmas FeastRD3SpellC4
Put up to 4 non-Healing item cards from your discard pile into your hand.;
ColloshooUD37SpellC3
Look at your opponent's hand. If there are any item cards there, choose 1 of them and discard it.;
ConfundusUB47SpellC5
Your opponent chooses 2 cards in his or her hand and discards them (1 if he or she only has 1).;
Dobby's HelpRC11SpellC10
Your opponent draws 10 cards.;
Endless SandwichesUC67SpellC7
Play this card only if you have fewer than 7 other cards in your hand. Draw cards until you have 7 cards in your hand.;
End-of-Year FeastRA7SpellC4
Put up to 4 Adventure cards from your discard pile into your hand.;
Engorgement CharmCC102SpellC5
Remove all damage counters from all of your Creatures in play.;
Entrancing EnchantmentsRC16SpellC2
Search your deck. You may take a Character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
FlipendoCD59SpellC2
Do 2 damage to your opponent or to a creature of your choice.;
Forgotten PasswordUC69SpellC6
During your opponent's next turn, he or she can't use Actions to play Lesson cards.;
FreezeCD60SpellC3
Choose 1 of your opponent's creatures in play and do 4 damage to it.;
Freezing CharmCC107SpellC7
Do 4 damage to your opponent or to a Creature of your choice.;
FumosUB52SpellC7
Do 2 damage to each Creature (even your own).;
Gone!CQ61SpellC1
Look at your opponent's hand. If there are any Creature cards there, choose one and discard it.;
Gringotts Vault KeyRD11SpellC6
Search your deck. You may take any card from your deck and put it into your hand. Then shuffle your deck.;
Halloween FeastRQ10SpellC4
Put up to 4 Creature cards from your discard pile into your hand.;
Hermione's NoteCC113SpellC6
Discard the Adventure your opponent has played. You get the reward.;
History of MagicRB24SpellC2
Look at your opponent's hand. Discard all Adventure cards from it.;
Hover CharmCC115SpellC4
Choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand.;
HowlerCC116SpellC4
Do 2 damage to your opponent. Then, if your opponent has any cards in his or her hand, look at them. Choose 1 of those cards and put it on top of his or her deck.;
IllegibilusCB92SpellC5
Look at your opponent's hand. Choose 1 of those cards and discard it.;
IncendioRB25SpellC3
Count the number of C lessons you have in play, Do that much damage to a creature of your choice.;
InjuredUD40SpellC5
Look at your opponent's hand. Discard all cards from it that need Quidditch power.;
Liquorice WandCA63SpellC1
Do 2 damage to your opponent. Then draw a card. (Liquorice Wand isn't really a Wand.);
Logic PuzzleUB56SpellC6
Discard the Adventure your opponent has played. You get the reward.;
Magical MishapCB95SpellC2
Do 3 damage to your opponent.;
Memory CharmRC35SpellC9
Your opponent chooses 1 card in his or her hand and discards the rest.;
Missing ParchmentUQ41SpellC2
Look at your opponent's hand. If there are any Spell cards there, choose 1 of them and discard it.;
ObliviatePB14SpellC12
Your opponent discards his or her hand.;
OllivandersUB59SpellC1
Put an Item card from your discard pile into your hand.;
Out of the WoodsCB97SpellC5
Look at your opponent's hand. Discard all Creature cards from it.;
Overdue HomeworkCC120SpellC2
Look at your opponent's hand. Count the number of Lesson cards there. Do that much damage to your opponent.;
Pure-BloodUC78SpellC6
When you play this card, play it face down and tell your opponent to guess 'Pure-Blood', 'Sherbet Lemon' or 'Wattlebird'. If he or she guesses 'Pure-Blood', nothing happens. Otherwise, do 8 damage to your opponent.;
Purple FirecrackersUA44SpellC6
Your opponent chooses 3 cards in his or her hand and discards them. (If he or she has fewer than 3 cards in his or her hand, he or she discards all of them.);
Ransacked!CC123SpellC5
Your opponent chooses 2 cards in his or her hand and discards them (1 if he or she has only 1).;
ReparoRC46SpellC7
Put a non-Healing card from your discard pile into your hand.;
Rope BindCQ68SpellC3
Do 2 damage to your opponent or to a creature of your choice. Then draw a card.;
Rose GrowthCC127SpellC3
Do 2 damage to your opponent or to a Creature of your choice. Then draw a card.;
Sherbet LemonUC83SpellC6
When you play this card, play it face down and tell your opponent to guess 'Pure-Blood', 'Sherbet Lemon' or 'Wattlebird'. If he or she guesses 'Sherbet Lemon', nothing happens. Otherwise, do 8 damage to your opponent.;
SpongifyCD71SpellC2
Choose a non-Healing item in play and return it to its owner's hand. Then draw a card.;
Start-of-Term FeastRQ27SpellC4
Put up to 4 lesson cards from your discard pile into your hand.;
Stream of FlamesCQ71SpellC5
Do 3 Damage to your opponent. You may also choose a Creature in play and do 3 damage to it.;
StupefyUB67SpellC6
Do 5 damage to your opponent.;
TitillandoRB36SpellC9
Do 3 damage to your opponent or to a Creature of your choice. Then your opponent chooses 3 cards in his or her hand and discards them. (If there are fewer than 3 cards in your opponent's hand, he or she discards them all.);
Toe BiterCB108SpellC3
Do 2 damage to your opponent. You may also choose a Creature and do 2 damage to it.;
VerdilliousUD48SpellC9
Do 5 damage to your opponent or to a creature of your choice.;
VermilliousCB109SpellC4
Do 3 damage to your opponent or to a Creature of your choice.;
WattlebirdUC89SpellC6
When you play this card, play it face down and tell your opponent to guess 'Pure-Blood', 'Sherbet Lemon' or 'Wattlebird'. If he or she guesses 'Wattlebird', nothing happens. Otherwise, do 8 damage to your opponent.;
Wingardium Leviosa!CB111SpellC1
During your opponent's next turn, prevent all damage done to you by your opponent's Creatures.;
Wizard CrackersCB112SpellC1
Reveal the top card of your deck. If it's a Lesson card, put it into play. If it isn't, put the card in your hand.;
Alihotsy DraughtUD31SpellP7
Do 6 damage to your opponent or choose 1 of his or her items in play and discard it.;
Angel's Trumpet DraughtUC56SpellP4
To play this card, return 2 of your {P} Lessons from play to your hand. Do 7 damage to your opponent or to a Creature of your choice.;
ApothecaryUB41SpellP5
To play this card, discard 2 other cards from your hand. You may take a card that needs P Power from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Baneberry PotionUA33SpellP3
To play this card, discard 2 of your {P} Lessons from play. Do 8 damage to your opponent or to a Creature of your choice.;
Bloodroot PoisonCQ51SpellP2
To play this card, discard 1 of your Potions Lessons from play. Do 4 damage to your opponent or to a Creature of your choice;
Boil CureCB77SpellP1
Put up to 4 non-Healing cards from your discard pile on the bottom of your deck (in any order).;
Bruiswort BalmCQ53SpellP3
Shuffle up to 5 non-healing cards from your discard pile into your deck.;
Bundimun OozeUC59SpellP5
Your opponent chooses 1 of his or her Creatures or Items in play and discards it. Then he or she takes damage equal to that card's printed Power cost.;
Burning Bitterroot BalmUB45SpellP6
To play this card, discard 1 of your P Lessons from play. Shuffle up to 10 non-Healing cards from your discard pile into your deck.;
Butterfly Weed BalmCD54SpellP5
To play this card, discard 1 of your Potions lessons from play. Shuffle up to 9 non-Healing cards from your discard pile into your deck.;
Cauldron CakesCA55SpellP1
Choose up to 2 non-Healing cards from your discard pile and put them on the bottom of your deck (in any order). Then draw a card. (Cauldron Cakes isn't really a Cauldron.);
Death-Cap DraughtCC99SpellP5
To play this card, return 1 of your {P} Lessons from play to your hand. Do 6 damage to your opponent or to a Creature of your choice.;
Dizziness DraughtCC101SpellP4
Do 4 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Quidditch cards.;
Dogbane PotionCD57SpellP5
Choose 1 of your opponent's creatures in play and do 3 damage to it.;
Dogbreath PotionUB49SpellP6
To play this card, discard 1 of your P Lessons from play. Do 8 damage to your opponent or to a Creature of your choice.;
Dragon PoisonRC14SpellP7
To play this card, return 2 of your {P} Lessons from play to your hand. Do 10 damage to your opponent or to a Creature of your choice.;
Dragon's BloodRA5SpellP7
To play this card, discard 2 of your {P} Lessons from play. Do 11 damage to your opponent or to a Creature of your choice.;
Draught of Living DeathRB22SpellP8
To play this card, discard 2 of your P Lessons from play. Do 12 damage to your opponent or to a creature of your choice.;
Drowsiness DraughtCQ59SpellP8
Do 3 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Lesson cards.;
DungbombCB81SpellP2
During your opponent's next turn, prevent all damage done to you by your opponent's Adventures and Creatures.;
Elixir of LifePB5SpellP10
To play this card, discard 2 of your P Lessons from play. Shuffle up to 16 Non-Healing cards from your discard pile into your deck.;
Erumpent PotionCB83SpellP3
Do 1 damage to your opponent or to a creature of your choice.;
Fatiguing FusionCC105SpellP8
To play this card, return 1 of your {P} Lessons from play to your hand. Do 9 damage to your opponent or to a Creature of your choice.;
Fire Protection PotionCA60SpellP3
Do 3 damage to your opponent. During your opponent's next turn, prevent all damage done to you by Spell cards.;
Forgetfulness PotionCB86SpellP7
To play this card, discard 1 of your Potions Lessons from play. During your opponent's next turn, he or she can't play cards.;
Foul BrewCB87SpellP5
Do 2 damage to your opponent or to a Creature of your choice.;
Fungiface PotionCA61SpellP4
To play this card, discard 1 of your {P} Lessons from play. Do 6 damage to your opponent or to a Creature of your choice.;
Hair-Raising PotionCC111SpellP3
Do 1 damage to your opponent or to a Creature of your choice.;
Hospital WingCB91SpellP4
To play this card, discard 1 of your Potions Lessons from play. Shuffle up to 8 non-Healing cards from your discard pile into your deck.;
Impersonating GoyleRC30SpellP5
Choose a Character in play (other than a starting Character) and discard it. Then search your deck. You may take a Character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Jawbind PotionUQ40SpellP4
Do 2 damage to your opponent. During your opponent's next turn, he or she can't play Spell cards.;
Magical Mess RemoverUC74SpellP1
Choose any number of your cards in play (other than your starting Character) and discard them.;
Malevolent MixtureRB26SpellP5
To play this card, discard 2 of your P lessons from play. Do 10 damage to your opponent or to a Creature of your choice.;
Manegro PotionCA65SpellP6
Count the number of {P} Lessons you have in play. Do that much damage to your opponent. Then choose 1 of your {P} Lessons in play and discard it.;
Mopsus PotionCQ63SpellP8
Do 3 damage to your opponent or to a Creature of your choice.;
Muffling DraughtCA66SpellP3
During your opponent's next turn, he or she can't use Actions to play Spell cards.;
Noxious PoisonCB96SpellP3
To play this card, discard 1 of your Potions Lessons from play. Do 5 damage to your opponent or to a Creature of your choice.;
Pepperup PotionCC121SpellP1
Put up to 4 non-Healing cards from your discard pile on the bottom of your deck (in any order).;
Phoenix TearsRC43SpellP10
To play this card, return 4 of your {P} Lessons from play to your hand. Shuffle up to 16 non-Healing cards from your discard pile into your deck.;
Pomfrey's Pick-Me-UpUB62SpellP3
Put up to 3 non-Healing cards from your discard pile on the bottom of your deck (in any order). Then draw a card.;
Potions Class DisasterRQ20SpellP12
Your opponent chooses 5 of his or her cards and discards them. Those cards can come from his or her hand or from play or from both. (If there are fewer than 5 total cards in your opponent's hand and in play, he or she discards them all.);
Potions ExamUB63SpellP10
Your opponent chooses 3 of his or her cards in play and discards them (if your opponent has fewer than 3 cards in play he or she discards them all). Your opponent may prevent this by discarding 1 of his or her P Lessons in play and discarding it.;
Potions HomeworkCC122SpellP3
Your opponent takes damage until he or she discards a Lesson card from his or her deck.;
Potions MistakeCB100SpellP6
To play this card, discard 3 of your P Lessons from play. Choose 1 of your opponent's Creatures or Items in play and discard it.;
Potions ProjectUC76SpellP5
Your opponent takes damage until he or she discards a total of 2 Lesson cards from his or her deck.;
Potions TestRC44SpellP12
Your opponent takes damage until he or she discards a total of 3 Lesson cards from his or her deck.;
Restoration PotionCC125SpellP4
Do 4 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Transfiguration cards.;
Shrinking PotionRB35SpellP8
During your opponent's next turn, prevent all damage done to you.;
Sleeping PotionCA72SpellP4
Do 4 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Adventure cards.;
Snape's QuestionCB104SpellP3
Do 4 damage to your opponent. Your opponent may prevent this damage by showing you a P Lesson from his or her hand.;
Snuffling PotionUB66SpellP4
Next turn, whenever your opponent draws a card, he or she discards it instead of putting it into his or her hand.;
Star Grass SalveUA47SpellP8
To play this card, discard 1 of your {P} Lessons from play. Shuffle up to 12 non-Healing cards from your discard pile into your deck.;
Swelling PotionCD72SpellP7
Do 5 damage to your opponent. During your opponent's next turn, he or she can't use actions to play item cards.;
Swelling SolutionUC84SpellP7
Do 8 damage to your opponent. He or she can prevent this by choosing 3 cards in his or her hand and discarding them.;
Venomous Tentacular JuiceRC52SpellP9
Count the number of cards in your opponent's hand. He or she draws twice that many cards.;
Weakness PotionUQ50SpellP7
To play this card, discard 1 of your Potions Lessons from play. Do 5 damage to your opponent. During your opponent's next turn, prevent all damage done to you by your opponent's Creatures.;
Beater Grabs the SnitchRD1SpellQ4
Return a match in play to its owner's hand.;
Biased CommentaryUD34SpellQ3
The next time this turn you play a spell card that needs Quidditch power, if that card does damage to your opponent, it does 5 more damage.;
BlaggingRC3SpellQ11
Do 8 damage to your opponent. Then, if your opponent has any cards in play (other than his or her starting Character), he or she chooses 1 of them and discards it.;
Blocked!UC57SpellQ5
Draw 4 cards. Then your opponent may choose a Lesson card from his or her hand and discard it. If he or she does, you choose 3 cards in your hand and discard them.;
Bludger BopUA34SpellQ6
Your opponent chooses 1 of his or her cards in play (other than his or her starting Character) and discards it. Then, if he or she has any cards in his or her hand, he or she chooses 1 of them and discards it.;
Bludger in the StandsCD52SpellQ6
Do 4 damage to your opponent. Then, if your opponent has any items in play, he or she chooses 1 of them and discards it.;
Body BlowRC4SpellQ7
Do 8 damage to your opponent. Then your opponent may choose a Lesson card from his or her hand and discard it. If he or she does, you take 8 damage.;
Bucking BroomstickCA54SpellQ7
Do 3 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 2 of them and discards them (1 if he or she only has 1).;
Catch the SnitchRQ2SpellQ7
You win the current Match. (You get the Prize.);
Catching ApplesCC96SpellQ5
Do 3 damage to your opponent. Then, if your opponent has any cards in play (other than his or her starting Character), he or she chooses 1 of them and returns it to his or her hand.;
Checked!UC62SpellQ3
Do 4 damage to your opponent. Then your opponent may choose a Lesson card in his or her hand and discard it. If he or she does, you take 4 damage.;
CobbingCQ55SpellQ7
Do 4 damage to your opponent. Then, if your opponent has any cards in play,he or she chooses 1 of them and discards it.;
DefenceUQ33SpellQ10
During your opponent's next turn, prevent all damage done to you.;
Double-Beater DefenceRC12SpellQ8
To play this card, discard 2 other cards from your hand. Do 5 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 2 of them and discards them (1 if he or she has only 1).;
FlackingCC106SpellQ3
Do 2 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 1 of them and discards it.;
Flying LapsRC23SpellQ10
Count the number of Lessons you have in play. Do that much damage to your opponent. Then draw that many cards.;
Fouled!CQ60SpellQ4
Do 4 damage to your opponent. During your opponent's next turn, he or she gets 1 fewer Action. (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action).;
Hawkshead FormationCC112SpellQ7
Do 6 damage to your opponent.;
Loop-the-LoopsCA64SpellQ8
Do 4 damage to your opponent. Then draw 4 cards.;
Mid-air CollisionCD62SpellQ10
Do 10 damage to your opponent. Then choose 1 of your cards in play (other than your starting character) and discard it.;
No HandsRC39SpellQ3
Play this card only if there is a Match in play. Discard the top card of your deck. If that card is a Lesson card, you win the current Match (you get the prize). Otherwise, you take 3 damage.;
Ouch!CQ64SpellQ5
Do 5 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 1 of them and discards it.;
Out of ControlRQ19SpellQ10
Do 6 damage to your opponent. Then your opponent chooses 4 cards in his or her hand and discards them. (If there are fewer than 4 cards in your opponent's hand, he or she discards them all.);
Penalty ShotUQ42SpellQ5
Draw 3 cards.;
Power PlayUQ45SpellQ6
Play this card only if a Match is in play. Do 7 damage to your opponent.;
Pulling UpCQ66SpellQ4
Do 2 damage to your opponent. Then draw 2 cards.;
Quick ThinkingCD66SpellQ6
Do 3 damage to your opponent or draw 3 cards.;
Searching for the SnitchCQ69SpellQ2
Search you deck. You may take a quidditch lesson or a card that needs quidditch power from you deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Sloth GripCD70SpellQ5
During your opponent's next turn, you may prevent all but the first 3 damage done to you.;
Slytherin StealsCC132SpellQ5
Do 2 damage to your opponent. Then, if your opponent has any cards in play (other than his or her starting Character), he or she chooses 1 of them and discards it.;
SmashCQ70SpellQ2
Choose 1 of your opponent's Items in plan and discard it.;
Spiral DiveUD47SpellQ5
Discard any number of cards from your hand. Do that much damage to your opponent.;
Strategy SessionUQ49SpellQ3
You may put up to 3 Quidditch Lesson from your hand into play.;
Time OutCQ74SpellQ1
Look at the top 6 cards of your deck and put them back on top in any order. (If there are fewer than 6, look at all of them.);
Training ProgrammeCC133SpellQ7
Draw 2 cards. Then you may put up to 2 {Q} Lesson cards from your hand into play.;
TwirlUC86SpellQ8
Do 5 damage to your opponent. Then, if he or she has any cards in play other than Lessons (or his or her starting Character), he or she chooses 1 of those cards and returns it to his or her hand.;
Vanishing RefereeRD30SpellQ4
Choose a non-Healing character in play (other than a starting character) and shuffle it into its owner's deck.;
Zig-ZagCC135SpellQ5
Put a non-Healing Quidditch card from your discard pile into your hand.;
AlchemyUB40SpellT2
Search your deck. You may take up to 2 Lesson cards from your deck, show them to your opponent, and put them in your hand. Then shuffle your deck.;
ApareciumCC91SpellT5
Show your hand to your opponent. Put all Lesson cards there into play.;
ApparateUB42SpellT1
Discard the Adventure your opponent has played. You don't get the reward.;
AviforsCB74SpellT2
Choose 1 of your opponent's F Lessons in play and discard it.;
Badgered BoyCC93SpellT4
Search your deck. You may take a Creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Beetle ButtonsCC95SpellT6
Choose 1 of your opponent's Creatures in play and discard it.;
Cancelled PracticeCD55SpellT2
Choose 1 of your opponent's Quidditch lessons in play and discard it.;
Caught!UC60SpellT6
Choose 1 of your opponent's cards in play (other than his or her starting Character) and discard it. Your opponent may prevent this by choosing 4 cards in his or her hand and discarding them.;
Cauldron to SieveCB79SpellT2
Choose 1 of your opponent's P Lessons in play and discard it.;
Counter CurseUC64SpellT5
Choose 1 of your opponent's Creatures in play and put it on the bottom of his or her deck.;
DeboningCC100SpellT7
During your opponent's next turn, he or she can't use Actions to play cards.;
Desk Into PigCQ58SpellT1
To play this card, discard 1 of your Lessons from play. Search your deck. You may take up to 3 Creature cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.;
DiffindoUQ35SpellT8
Choose 1 of your opponent's cards in play (other than his or her starting Character). Your opponent discards that card.;
Dobby's DisappearanceRC10SpellT4
Choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand. You get 1 more Action this turn.;
Draco's TrickUB50SpellT7
Discard the Adventure you've played. You get the reward.;
EpoximiseCB82SpellT2
Choose 1 of your opponent's Charms Lessons in play and discard it.;
EvanesceCC103SpellT7
Choose a Creature or Lesson in play and discard it.;
Every-Flavour BeansCA59SpellT1
Reveal the top 2 cards of your deck. Put into play any Lesson cards you revealed. Put into your discard pile any non-Lesson cards you revealed. Then draw a card.;
Floo PowderUC68SpellT2
Search your deck. You may take a Location card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Flying MotorbikeUA37SpellT3
Choose an Adventure or a Location in play and discard it. (If you discard an Adventure, you don't get the reward.);
Good Night's SleepRD9SpellT10
Choose 1 of your characters in play that has a "once per game" ability you have already used. Use that ability.;
History of Magic HomeworkCC114SpellT3
Search your deck. You may take a Lesson card from your deck and put it into play. Then shuffle your deck.;
HomeworkCB90SpellT2
Put up to 2 Lesson cards from your hand into play.;
IncarciforsCB93SpellT6
Choose 1 of your opponent's Creatures in play and discard it.;
Invisibility SectionUC70SpellT4
Choose 1 of your opponent's cards in play (other than his or her starting Character) and discard it. Then he or she chooses 1 of your cards in play (other than your starting Character) and discards it.;
Invisible InkCC118SpellT8
Choose up to 2 Lessons in play and discard them.;
LapiforsUD41SpellT7
Choose 1 of your opponent's creatures in play and discard it. Then search your deck. You may take a creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Lost NotesCB94SpellT5
Choose 1 of your opponent's Items or Lessons in play and discard it.;
Mice to SnuffleboxesCQ62SpellT5
Choose up to 2 Creatures in play and return them to their owners' hands.;
No time to playRQ17SpellT4
Discard all Matches and items that need Q Power from play (even your own). (If a match is discarded, no-one gets the prize).;
Petificus TotalusUQ44SpellT1
Choose 1 of either player's Creatures in play and a Lesson card in that player's discard pile. Discard that Creature and put that Lesson card into play.;
PetrifiedRC42SpellT7
Choose 1 of your opponent's Creatures or Characters in play (other than his or her starting Character) and put it on the bottom of his or her deck.;
Picking on NevilleCD64SpellT4
Choose 1 of your opponent's cards in play (other than his or her starting character) and discard it. Your opponent may prevent this by choosing 2 of his or her cards in play (other than his or her starting character) and discarding them.;
Pigley DudleyCD65SpellT5
Choose 1 of your opponent's creatures or characters in play (other than his or her starting character) and put it on top of his or her deck.;
Platform 9 3/4RB32SpellT5
To play this card, discard 1 of your lessons from play. You get 2 more Actions this turn.;
Practical JokeUD44SpellT3
Count the number of items in play (yours and your opponent's). Do that much damage to your opponent.;
Rabbit SlippersUC79SpellT8
Choose up to 2 Creatures in play and discard them.;
Raven to Writing DeskRB34SpellT1
If your opponent has 2 or more Creatures in play, choose 1of them and discard it.;
ResearchCQ67SpellT5
To play this card, discard 1 of your Lessons from play. Search your deck. You may put up to 2 Lesson cards from your deck into play. Then shuffle your deck.;
Restricted SectionCB102SpellT2
Choose 1 of your opponent's T Lessons in play and discard it.;
ScribbliforsCA71SpellT7
Choose 2 of your opponent's cards in play (other than his or her starting Character). He or she chooses and discards 1 of them and returns the other to his or her hand.;
SerpensortiaRC49SpellT6
Search your deck. You may take up to 2 Creature cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.;
Spiders' ExodusRC51SpellT6
Return all Creatures in play (yours and your opponent's) to their owners' hands.;
Squiggle QuillCB105SpellT2
Choose 1 of your opponent's Items in play and discard it.;
SteelclawCB106SpellT4
All your creatures do damage to your opponent.;
Switching SpellCA73SpellT4
Choose an Item in play (yours or your opponent's) and discard it. Then search your deck. You may take an Item card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.;
Table TroubleRD25SpellT5
Discard all items from play (yours and your opponent's).;
Take RootUB68SpellT5
Your opponent chooses 1 of his or her Creatures in play and discards it.;
Teacup to RatCD74SpellT3
Choose 1 of your opponent's items in play and discard it. Then draw a card.;
Transfiguration ExamRB37SpellT10
Discard all creatures from play (even your own).;
Transfiguration TestRB38SpellT5
If your opponent has 2 or more Creatures in play, he or she chooses 1 of them and discards the rest. Then, if you have 2 or more Creatures in play, choose 1 of them and discard the rest.;
TransmogrifyUB69SpellT2
To play this card, discard 1 of your Creatures from play. Search your deck. You may take a Creature card from your deck, show it to your opponent and put it in your hand. Then shuffle your deck.;
VanishCQ75SpellT7
Choose 1 of your opponent's Creatures or Characters in play (other than his or her starting Character) and put it on the bottom of his or her deck.;
Vanishing CabinetCC134SpellT1
Choose 1 of your opponent's Items in play and put it on the bottom of his or her deck.;
Vanishing GlassUB71SpellT9
Play this card only if your opponent has any Lessons in play. Choose 1 of those Lessons and discard it. Search your deck. You may take a Creature card from your deck, show it to your opponent and put it in your hand. Then shuffle your deck.;
Vanishing StepCA75SpellT1
During your opponent's next turn, he or she gets 1 fewer Action. (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action.);
Winter HolidayUA49SpellT9
Your opponent chooses 3 of his or her Lessons in play and discards them. Then you choose 3 of your Lessons in play and discard them. (If either of you has fewer than 3 Lessons in play, that player discards them all.);