Sorted Alphabetically by Type by Lesson |
Card Name, Rarity, Set, Number |
Type & Lesson Needed |
Cost |
4 Privet Drive | U | B | 39 | Adventure | | 0 |
Effect: Your opponent can't play Spell cards.; ; To Solve: Your opponent chooses 6 cards in his or her hand and discards them.; ; Opponent's Reward: Your opponent may draw a card.; |
5 Points From Gryffindor | U | A | 31 | Adventure | | 0 |
Play this card only if you have at least 5 Lessons in play. Effect: Your opponent gets 1 fewer Action on each of his or her turns (even the turn this Adventure is solved). (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action.) To Solve: Your opponent chooses 5 cards from his or her hand and discards them. Opponent's Reward: You take 5 damage.; |
Blocked Barrier | U | C | 58 | Adventure | | 0 |
Effect: Your opponent can't use Actions to play Location cards. To Solve: Your opponent chooses 2 Location cards in his or her hand and discards them. Opponent's Reward: Once during this turn, when your opponent uses an Action to play a Location card, he or she gets 2 more Actions this turn.; |
Candy Cart | U | A | 35 | Adventure | | 0 |
Play this card only if you have at least 3 Lessons in play. Effect: Before each of your opponent's turns, he or she draws 3 cards and then chooses 3 cards in his or her hand and discards them. To Solve: Your opponent takes 10 damage. Opponent's Reward: Your opponent may draw a card.; |
Caught by Snape | U | C | 61 | Adventure | | 0 |
Effect: Your opponent can't use Actions to play any cards except Lesson cards. To Solve: Your opponent uses Actions to play Lesson cards 3 times. (Those Actions don't need to be one right after the other.) Opponent's Reward: Your opponent may put any number of Lesson cards from his or her hand into play.; |
De-Gnoming the Garden | R | C | 9 | Adventure | | 0 |
Play this card only if you have at least 5 Lessons in play. Effect: At the end of each of your opponent's turns, if he or she has any cards in his or her hand, he or she chooses 1 of them and discards it. To Solve: Your opponent discards 5 cards in this way. Opponent's Reward: Your opponent may draw a card.; |
Detention! | R | A | 4 | Adventure | | 0 |
Effect: Your opponent can't use Actions to play Adventure cards. To Solve: Your opponent chooses 2 Adventure cards from his or her hand and discards them. Opponent's Reward: Your opponent may draw a card.; |
Diagon Alley | U | B | 48 | Adventure | | 0 |
Effect: Your opponent can't use Actions to draw cards.; ; To Solve: Your opponent skips a total of 7 Actions. (Those Actions don't need to be one right after the other.); ; Opponent's Reward: Your opponent may draw any number of cards.; |
Dragon's Escape | P | B | 4 | Adventure | | 0 |
Effect: Before each of your turns, your opponent takes 1 damage.; ; To Solve: Your opponent chooses 3 of his or her Lessons in play and discard them.; ; Opponent's Reward: Your opponent draws 3 cards or does 3 damage to you.; |
Escaping the Dursleys | R | C | 18 | Adventure | | 0 |
Effect: Your opponent can't use Actions to play non-Lesson cards. To Solve: Your opponent discards his or her hand. Opponent's Reward: Your opponent searches his or her deck for any card, puts it into his or her hand and then shuffles his or her deck.; |
Fighting the Basilisk | R | C | 21 | Adventure | | 0 |
Play this card only if you have at least 7 Lessons in play. Effect: Before each of your turns, your opponent takes 5 damage. To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and discards them. Opponent's Reward: You take 5 damage.; |
Finding the Platform | R | A | 9 | Adventure | | 0 |
Effect: Your opponent can't use Actions to play Location cards. To Solve: Your opponent lets you search your deck. You may take up to 2 Location cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck. Opponent's Reward: Your opponent may put a Lesson card from his or her hand into play.; |
Flying Practice | U | A | 38 | Adventure | | 0 |
Effect: Spell cards that need {Q} Power use up 2 of your opponent's Actions instead of 1. To Solve: Your opponent discards 4 cards that need {Q} Power from his or her hand. Opponent's Reward: You take 2 damage.; |
Flying to Hogwarts | R | C | 24 | Adventure | | 0 |
Effect: Before each of your turns, your opponent takes 2 damage. To Solve: Your opponent skips a total of 5 Actions. (They don't need to be one right after the other.) Opponent's Reward: Your opponent may look at your hand, choose 1 of those cards and discard it.; |
Gaze into the Mirror | R | Q | 6 | Adventure | | 0 |
Effect: During your opponent's turns, prevent all Spells damage done to you by Spell cards.; ; To Solve: Your opponent chooses 5 Spell cards in his or her hand and discards them.; ; Opponent's Reward: Opponent gets 1 more Action (the turn this adventure is solved).; |
Gringotts' Cart Ride | P | B | 6 | Adventure | | 0 |
Effect: Before each of your opponent's turns, he or she chooses a card in his or her hand (if any) and discards it. ; ; To Solve: Your opponent skips a total of 5 Actions. (Those Actions don't have to be one right after the other.); ; Opponent's Reward: Your opponent may draw 5 cards.; |
Hagrid Needs Help | R | Q | 9 | Adventure | | 0 |
Effect: Your opponent gets one fewer Action on each of his or her turns (even the turn this Adventure is solved).(If this would mean your opponent has fewer than 1 Action, he or she still gets one Action.); ; Solve: You opponent takes 8 damage.; ; Opponent's Reward: Your opponent may draw 3 cards.; |
Harry Hunting | R | B | 23 | Adventure | | 0 |
Effect: Your opponent's Creature and Spell cards need 2 more Power to play.; ; To Solve: Your opponent chooses 7 cards in his or her hand and discards them.; ; Opponent's Reward: Your opponent may put a lesson card from his or her discard pile into play.; |
Hiding From Snape | U | B | 54 | Adventure | | 0 |
Effect: Your opponent can't play Item cards.; ; To Solve: Your opponent chooses 4 Item cards in his or her hand and discards them.; ; Opponent's Reward: Your opponent may search his or her deck for any card and put it into his or her hand. Then your opponent shuffles his or her deck.; |
Human Chess Game | P | B | 11 | Adventure | | 0 |
Effect: During each of your opponent's turns, he or she can play cards only if you played 1 or more cards on your previous turn.; ; To Solve: Your opponent chooses and discards 1 of his or her Characters in play (other than his or her starting character) or 8 cards from their hand.; ; Opponent's Reward: Your opponent may draw 3 cards.; |
Hut on the Rock | R | A | 15 | Adventure | | 0 |
Play this card only if you have at least 5 Lessons in play. Effect: Before each of your opponent's turns, if he or she has any cards in play (other than his or her starting Character), he or she chooses 1 of them and discards it. To Solve: Your opponent discards his or her hand. Opponent's Reward: You take 5 damage.; |
In the Spider's Lair | R | C | 31 | Adventure | | 0 |
Effect: Before each of your turns, you may show your opponent any number of Creature cards from your hand. Your opponent takes that much damage. To Solve: Your opponent takes 10 damage. Opponent's Reward: If you have any cards in your hand, you choose 1 of them and discard it.; |
In the Stands | U | Q | 38 | Adventure | | 0 |
Effect: Your opponent can't play creature cards.; ; To solve: Your opponent chooses 4 Creature cards in his or her hand and discard them.; ; Opponent's Reward: Your opponent may draw a card.; |
Into the Forbidden Forest | U | Q | 39 | Adventure | | 0 |
Effect: Whenever 1 of your Creatures does damage to your opponent, it does 1 more damage.; ; To Solve: Your opponent skips a total of 5 Actions (Those Actions don't need to be one right after the other); ; Opponent's Reward: Your opponent may draw a card.; |
Keeping Dobby Quiet | U | C | 71 | Adventure | | 0 |
Effect: Your opponent discards the card drawn at the start of each of his or her turns. To Solve: Your opponent takes 8 damage. Opponent's Reward: You take 2 damage.; |
Letters From No One | R | D | 20 | Adventure | | 0 |
Effect: Your opponent may only use actions to draw cards.; ; To Solve: Your opponent discards 5 cards from his or her hand.; ; Opponent's Reward: Your opponent may draw two cards.; |
Locked In | U | C | 72 | Adventure | | 0 |
Effect: Your opponent gets 1 fewer Action on each of his or her turns (even the turn this Adventure is solved). (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action.) To Solve: Your opponent chooses 4 cards in his or her hand and discards them. Opponent's Reward: Your opponent may draw 2 cards.; |
Lockhart's Lecture | R | C | 33 | Adventure | | 0 |
Effect: Whenever you use an Action to play a Spell, your opponent says 'Brilliant!' If your opponent forgets, he or she takes 3 damage at the end of that turn. To Solve: Your opponent lets you have 4 more Actions on your next turn. Opponent's Reward: You take 3 damage.; |
Looking for Trevor | U | A | 41 | Adventure | | 0 |
Effect: Your opponent can't use Actions to play Creature cards. To Solve: Your opponent chooses 2 of his or her Lessons in play and discards them. Opponent's Reward: Your opponent may search his or her deck. He or she may take a Creature card from his or her deck, show it to you and put it into his or her hand. Then your opponent shuffles his or her deck.; |
Meet the Centaurs | R | B | 27 | Adventure | | 0 |
Effect: Your opponent plays with his or her hand face up.; ; To Solve: Your opponent discards his or her hand. (Your opponent may do this even if his or her hand is empty.); ; Opponent's Reward: You play with your hand face up for the rest of the game.; |
Meeting Fluffy | R | A | 17 | Adventure | | 0 |
Play this card only if you have at least 9 Lessons in play. Effect: Before each of your turns, your opponent takes 12 damage. To Solve: Your opponent lets you choose 3 of his or her cards in play (other than his or her starting Character) and discard them. Opponent's Reward: Your opponent gets 1 more Action the turn he or she solves this Adventure.; |
Midnight Duel | R | A | 18 | Adventure | | 0 |
Play this card only if you have at least 5 Lessons in play. Effect: To use an Action to play a Creature or Spell card from his or her hand, your opponent must discard another card from his or her hand. To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and discards them. Opponent's Reward: Your opponent may draw 4 cards.; |
Peeves Causes Trouble | U | B | 60 | Adventure | | 0 |
Effect: Whenever your opponent draws 1 or more cards, he or she then takes 1 damage.; ; To Solve: Your opponent skips a total of 5 Actions. (Those Actions don't need to be one right after the other.); ; Opponent's Reward: You take 3 damage.; |
Pep Talk | U | Q | 43 | Adventure | | 0 |
Effect: The first Action your opponent uses on each of his or her turns must be used to draw a card.; ; To Solve: Your opponent shows you a card from his or her hand with a (printed) Power needed of 8 or more.; ; Opponent's Reward: Your opponent may draw 2 cards.; |
Race for the snitch | U | Q | 46 | Adventure | | 0 |
Effect: Your opponent discards the card he or she draws at the start of each of his or her turns.; ; To solve: Your opponent discards his or her hand.; ; Opponent's Reward: You discard your hand.; |
Reptile House | U | B | 64 | Adventure | | 0 |
Effect: Your opponent can't use more than 1 Action to play Lesson cards during each of his or her turns.; ; To Solve: Your opponent chooses 4 of his or her Lessons in play and discards them.; ; Opponent's Reward: Your opponent may draw a card.; |
Riding the Centaur | R | A | 25 | Adventure | | 0 |
Effect: Prevent all damage done to you by your opponent's Creatures. To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and returns them to his or her hand. Opponent's Reward: Your opponent may draw a card.; |
Running From Filch | U | A | 45 | Adventure | | 0 |
Play this card only if you have at least 6 Lessons in play. Effect: Your opponent can't use Actions to play Lesson cards. To Solve: Your opponent discards his or her hand. Opponent's Reward: Your opponent may draw 3 cards.; |
Snape's Bias | U | Q | 47 | Adventure | | 0 |
Effect: Your opponent can't use Actions to draw cards.; ; To Solve: Your opponent lets you search your deck for up to2 cards and put them into your hand. Then shuffle your deck.; ; Opponent's Reward: Your opponent may draw a card.; |
Sticking Up for Neville | U | Q | 48 | Adventure | | 0 |
Effect: Before each of your turns, your opponent takes 4 damage.; ; To solve: Your opponent discards his or her hand.; ; Opponent's Reward: Your opponent may put up to 4 non-Healing cards from his or her discard pile on the bottom of his or her deck (in any order).; |
Stoat Sandwiches | R | A | 27 | Adventure | | 0 |
Effect: Your opponent can't use Actions to play Healing cards. To Solve: Your opponent chooses 5 of his or her cards in play (other than his or her starting Character) and discards them. Opponent's Reward: Your opponent may shuffle up to 5 non-Healing cards from his or her discard pile into his or her deck.; |
Through the Arch | R | D | 29 | Adventure | | 0 |
Effect: Your opponent can't play spell cards.; ; To Solve: Your opponent skips a total of 4 actions. (Those action don't need to be one right after the other.); ; Opponent's Reward: Your opponent may put an item card from his or her discard pile into his or her hand.; |
Through the Floo | U | C | 85 | Adventure | | 0 |
Effect: Before each of your opponent's turns, he or she draws 3 cards and then chooses 3 cards in his or her hand and discards them. To Solve: Your opponent chooses 1 of his or her Locations in play or 4 of his or her Lessons in play and discards them. Opponent's Reward: You take 3 damage.; |
Through the Trapdoor | U | A | 48 | Adventure | | 0 |
Effect: Your opponent discards the card drawn at the start of each of his or her turns. To Solve: The card drawn and discarded at the start of your opponent's turn is a Lesson card. Opponent's Reward: You take 1 damage.; |
Troll in the Bathroom | P | B | 19 | Adventure | | 0 |
Effect: Before each of your turns, your opponent takes 2 damage.; ; To Solve: Your opponent chooses 7 cards in his or her hand and discards them.; ; Opponent's Reward: You take 4 damage.; |
Unusual Pets | U | B | 70 | Adventure | | 0 |
Play this card only if your opponent has any Creatures in play.; ; Effect: Before each of your turns, your opponent takes 4 damage.; ; To Solve: Your opponent chooses 2 of his or her Creatures in play and discards them.; ; Opponent's Reward: Your opponent may draw a card.; |
Voldemort Revealed | R | A | 29 | Adventure | | 0 |
Effect: Your opponent can't use Actions to play Spell cards. To Solve: Your opponent takes 7 damage. Opponent's Reward: Your opponent may put up to 2 non-Healing cards from his or her discard pile on the bottom of his or her deck (in any order).; |
Albus Dumbledore | R | A | 1 | Character | | 0 |
If you have at least 4 Lessons in play, your Spell cards with a printed Power cost of 6 or more need 2 less Power to play. (You still need at least 1 Power that matches.); |
Angelina Johnson | R | C | 1 | Character | | 0 |
Before each of your turns, if there is a Match in play, you get 1 more Action that turn.; |
Argus Filch | R | A | 2 | Character | | 0 |
You may use an Action to discard an Adventure from play (yours or your opponent's). (You don't get the reward.); |
Arthur Weasley | R | C | 2 | Character | | 0 |
Once per turn, you may use an Action to choose 1 of your Items in play and do damage to your opponent equal to its printed Power cost.; |
Colin Creevey | R | C | 7 | Character | | 0 |
Once per turn, you may use an Action to draw 3 cards and then make your opponent draw 3 cards.; |
Crabbe and Goyle | R | A | 3 | Character | | 0 |
You may use an Action and discard 2 cards from your hand to do 3 damage to your opponent.; |
Dean Thomas | P | B | 1 | Character | | 0 |
Once per game, draw 3 cards.; |
Draco Malfoy | P | B | 2 | Character | | 0 |
During your turn, you may use an action and discard a card from your hand to look at your opponent's hand. You may then choose one card in his or her hand and discard it.; |
Draco Malfoy, Slytherin | R | D | 5 | Character | | 0 |
Once during each of your turns, when you use an action to play an item card, you get 1 more action that turn.; |
Draco the Seeker | R | C | 13 | Character | | 0 |
If your opponent has any cards in his or her hand, you may use an Action to make him or her choose 1 of them and discard it.; |
Fat Friar | R | C | 19 | Character | | 0 |
Once per game, you may draw 2 cards, then do 2 damage to your opponent and then put up to 2 non-Healing cards from your discard pile on the bottom of your deck.; |
Fred & George Weasley | R | Q | 5 | Character | | 0 |
You may use 1 Action (instead of 2) to put an Adventure card from your hand into play, even if you already have one in play. If you already had one in play, discard the old one. (Nobody gets the reward.); |
Ginny Weasley | R | C | 25 | Character | | 0 |
Before each of your turns, count the number of other Characters you have in play. You may draw that many cards.; |
Griphook | R | D | 12 | Character | | 0 |
Once per game, you may make your opponent discard his or her hand. Then your opponent draws as many cards as he or she discarded in this way.; |
Hagrid, Keeper of Keys | R | D | 14 | Character | | 0 |
You may use an action to search your deck. You may take a location card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Hannah Abbot | P | B | 7 | Character | | 0 |
Once per game, you may trade 2 cards in your hand for 2 Once per game, you may trade 2 cards in your hand for 2 non-Healing cards in your discard pile.; |
Harry Potter | P | B | 8 | Character | | 0 |
Whenever you use an Action to draw a card, you may draw 2 cards instead of 1.; |
Harry the Seeker | R | Q | 11 | Character | | 0 |
Once during each of your turns, when you use an Action to play a Q lesson, you may draw a card.; |
Harry Triumphant | R | A | 13 | Character | | 0 |
At the end of each of your turns, if you played an Adventure card that turn, draw up to 4 cards.; |
Harry, Second Year | R | C | 28 | Character | | 0 |
At the start of the game, if Harry, Second Year is your starting Character, secretly write down the name of a Creature, Item or Spell card. If your opponent plays that card, you may reveal what you wrote down. If you do, at the end of that turn, you may shuffle up to 20 non-Healing cards from your discard pile into your deck.; |
Hermione Granger | P | B | 10 | Character | | 0 |
If you already have 2 or more lessons in play, then whenever you use an action to play a lesson card, you may play 2 lesson cards instead of one.; |
Hermione, Potion Maker | R | C | 29 | Character | | 0 |
You may use an Action to put up to 2 Lesson cards of different types from your hand into play.; |
Hermione, Top Student | R | D | 18 | Character | | 0 |
Once per game, you may search your deck. You may take up to 2 lesson cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.; |
Justin Finch-Fletchley | R | C | 32 | Character | | 0 |
You may use an Action to draw 2 cards and then put 2 cards from your hand on the bottom of your deck (in any order).; |
Lee Jordan | R | D | 19 | Character | | 0 |
You may use an action to reveal the top 3 cards of your deck. Put all of those cards that need Quidditch power into your hand. Put the rest on the bottom of your deck (in any order).; |
Madam Irma Pince | R | D | 21 | Character | | 0 |
You may use an action to put a book card from your discard pile into your hand. (Lesson cards aren't books.); |
Madam Pomfrey | R | A | 16 | Character | | 0 |
Once per game, you may shuffle up to 12 non-Healing cards from your discard pile into your deck.; |
Madam Rolanda Hooch | R | Q | 13 | Character | | 0 |
Once per game, you may search your deck. When you do, you may take a Broom card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Marcus Flint | R | Q | 14 | Character | | 0 |
Once per game, you may make your opponent choose 3 cards in his or her hand and discard them. (If there are fewer than 3 cards in your opponent's hand, he or she discards them all.); |
Molly Weasley | R | C | 37 | Character | | 0 |
You may use an Action to search your deck. You may take a Character card for a Weasley character from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Nearly Headless Nick | P | B | 13 | Character | | 0 |
Once per game, you may search your deck. When you do, you may take up to 2 Item cards from your deck, show them to your opponent, and put them into your hand. Then shuffle your deck.; |
Neville Longbottom | R | Q | 15 | Character | | 0 |
Your may prevent all but the first 8 damage done to you each turn.; |
Oliver Wood | R | Q | 18 | Character | | 0 |
Once per game, when 1 of your Spell cards that needs Quiddditch Power does damage, you may have it do 8 more damage.; |
Peeves | R | A | 20 | Character | | 0 |
Once per game, you may discard your hand and then draw 7 cards to make your opponent discard his or her hand and then draw 7 cards.; |
Percy Weasley | R | C | 41 | Character | | 0 |
At the end of each of your opponent's turns, if he or she played a non-Lesson card that turn, he or she takes 1 damage.; |
Prof. Mivera McGonagall | R | Q | 21 | Character | | 0 |
Once per game, you may discard the Adventure your opponent has played. (You don't get the reward.) Provides 1 Transfiguration Lesson.; |
Professor Filius Flitwick | P | B | 15 | Character | | 0 |
Once per game, you may trade 2 cards in your hand for 1 card in your discard pile that needs C power.; Provides 1Charms Lesson; |
Professor Pomona Sprout | R | C | 45 | Character | | 0 |
Each of your Plants has 2 more Health. Provides CMC; |
Professor Quirinus Quirrell | R | D | 22 | Character | | 0 |
Once per game, you may return all Creatures and Items to their owners' hands.; |
Professor Severus Snape | P | B | 16 | Character | | 0 |
Once per game, you may shuffle up to 7 non-Healing cards from your discard pile into your deck.; Provides 1 Potions Lesson.; |
Ron the Brave | R | A | 26 | Character | | 0 |
At the end of each of your turns, if you played an Adventure card that turn, you may search your deck. You may take a Character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Ron Weasley | P | B | 17 | Character | | 0 |
Whenever you play a Character card, you use up 1 Action to play it instead of 2.; |
Ron, Youngest Brother | R | C | 48 | Character | | 0 |
If you have no cards in your hand, you may use an Action to draw 5 cards.; |
Rubeus Hagrid | P | B | 18 | Character | | 0 |
Whenever 1 of your creatures does 3 or more damage to your opponent, it does 2 more damage than it usually would.; |
Seamus Finnigan | R | Q | 25 | Character | | 0 |
Once during each of your turns, you may discard 2 cards from your hand to get 1 more Action.; |
The Famous Harry Potter | R | D | 26 | Character | | 0 |
Before each of your turns, if there are 4 or fewer cards in your hand, you may draw a card.; |
The Fat Lady | R | A | 28 | Character | | 0 |
You may use an Action to search your deck. You may take a Gryffindor card from your deck, show it to your opponent and put it in your hand. Then shuffle your deck.; |
The Weasley Twins | R | C | 53 | Character | | 0 |
Before each of your turns, if you have an Adventure in play, your opponent takes 2 damage.; |
Baby Dragon | U | B | 43 | Creature | M | 3 |
To play this card, discard 1 of your F Lessons from play.; |
Barn Owl | U | D | 32 | Creature | M | 3 |
When you play this card, you may discard 1 of your CoMC lessons from play to put a creature card from your discard pile into your hand.; |
Black Bat | C | A | 53 | Creature | M | 4 |
When you play this card, do 2 damage to your opponent.; |
Boa Constrictor | C | B | 76 | Creature | M | 4 |
|
Chimaera | C | A | 57 | Creature | M | 7 |
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Cobra Lily | C | Q | 56 | Creature | M | 5 |
At the end of each of your turns, remove all damage counters from Cobra Lily.; |
Crazed Capybara | R | C | 8 | Creature | M | 7 |
When you play this card, draw a card.; |
Cunning Fox | C | Q | 57 | Creature | M | 5 |
|
Curious Raven | C | B | 80 | Creature | M | 2 |
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Delivery Owl | R | B | 21 | Creature | M | 2 |
To play this card, discard 1 of your F lessons from play. Before each of your turns, draw a card.; |
Devil's Snare | U | Q | 34 | Creature | M | 4 |
To play this card, discard 1 of your F Lessons from play. At the end of each of your turns, remove all damage counters from Devil's Snare.; |
Doxy | U | Q | 36 | Creature | M | 6 |
When you play this card, you may choose another Creature in play. Do 2 damage to it.; |
Errol | R | C | 17 | Creature | M | 3 |
When you play this card, reveal the top card of your deck. If it's a Lesson card, put it into play. If it isn't, put it back on top of your deck.; |
Family Ghoul | C | C | 104 | Creature | M | 3 |
To play this card, return 1 of your Creatures in play to your hand.; |
Fang | R | A | 8 | Creature | M | 8 |
To play this card, discard 1 of your {A} Lessons from play. When you play this card, do 4 damage to your opponent.; |
Fawkes | R | C | 20 | Creature | M | 12 |
Each turn, you may prevent 4 damage done to you. If Fawkes is discarded from play, put it into your hand.; |
Fluffy | R | Q | 4 | Creature | M | 10 |
To play this card, discard 2 of your Care of Magical Creatures lessons from play.; |
Forest Troll | C | B | 85 | Creature | M | 2 |
To play this card, discard 1 of your F Lessons from play.; |
Garden Gnome | C | C | 108 | Creature | M | 4 |
At the end of each of your opponent's turns, if there are any cards in his or her hand, he or she chooses 1 of them and discards it.; |
Giant Squid | U | A | 40 | Creature | M | 10 |
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Giant Tarantula | C | B | 88 | Creature | M | 1 |
To play this card, discard 1 of your Care of Magical Creatures Lessons from play.; |
Gryffindor Lion | C | C | 109 | Creature | M | 6 |
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Guard Dog | U | B | 53 | Creature | M | 7 |
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Hebridean Black Dragon | R | D | 16 | Creature | M | 8 |
To play this card, discard 1 of your CoMC lessons from play.; |
Hedwig | R | D | 17 | Creature | M | 6 |
When you play this card, you may put a non-Healing card from your discard pile into your hand.; |
Hufflepuff Badger | C | C | 117 | Creature | M | 3 |
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Kelpie | U | B | 55 | Creature | M | 3 |
To play this card, discard 1 of your F Lessons from play. Whenever a Spell card damages you, you may let Kelpie take that damage instead.; |
Leaping Toadstools | C | C | 119 | Creature | M | 1 |
Once per turn, you may let Leaping Toadstools take 1 damage that you were going to take.; |
Mandrake | R | C | 34 | Creature | M | 5 |
You may use an Action and discard Mandrake from play to put a non-Healing Character card from your discard pile into your hand.; |
Manticore | U | C | 75 | Creature | M | 5 |
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Marble Gargoyle | U | A | 42 | Creature | M | 5 |
When Marble Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 3 more damage to him or her.; |
Mountain Troll | R | B | 28 | Creature | M | 8 |
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Mrs. Norris | R | B | 29 | Creature | M | 2 |
Your opponent plays with his or her hand face up.; |
Norbert | R | B | 30 | Creature | M | 4 |
To play this card, discard 2 of your F Lessons from play.; |
Norwegian Ridgeback | R | C | 40 | Creature | M | 8 |
To play this card, return 2 of your {A} Lessons from play to your hand.; |
Pet Rat | C | B | 98 | Creature | M | 1 |
To play this card, discard 1 of your Care of Magical Creatures Lessons from play.; |
Pet Toad | U | B | 61 | Creature | M | 2 |
Whenever a Spell card damages you, you may let Pet Toad take that damage instead.; |
Prickly Porcupine | U | C | 77 | Creature | M | 5 |
When you play this card, draw a card.; |
Quintaped | U | D | 46 | Creature | M | 5 |
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Ravenclaw Eagle | C | C | 124 | Creature | M | 4 |
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River Troll | C | D | 68 | Creature | M | 5 |
To play this card, discard 1 of your CoMC lessons from play.; |
Sandstone Gargoyle | C | A | 69 | Creature | M | 3 |
When Sandstone Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 2 more damage to him or her.; |
Scabbers | R | Q | 24 | Creature | M | 4 |
If Scabbers is discarded from play during your opponent's turn, put it into your hand.; |
Scottish Stag | C | B | 103 | Creature | M | 4 |
|
Screech Owl | C | D | 69 | Creature | M | 3 |
When you play this card, you may put a lesson card from your discard pile into your hand.; |
Slinking Ferret | C | C | 129 | Creature | M | 3 |
When you play this card, draw a card.; |
Slytherin Serpent | C | C | 131 | Creature | M | 5 |
|
Streeler | C | Q | 72 | Creature | M | 4 |
When you play this card, you may choose another Creature in play. Do 1 Damage to it.; |
Surly Hound | C | B | 107 | Creature | M | 3 |
|
Tawny Owl | C | D | 73 | Creature | M | 3 |
When you play this card, you may put a non-Healing item card from your discard pile into your hand.; |
Trevor | R | Q | 30 | Creature | M | 3 |
When you play this card, you may put a Lesson card from your discard pile into your hand. Whenever a Spell card damages you, you may let Trevor take that damage instead.; |
Umbrella Flowers | U | C | 87 | Creature | M | 3 |
Once per turn, you may let Umbrella Flowers take 1 damage that you were going to take.; |
Unicorn | P | B | 20 | Creature | M | 6 |
To play this card, discard 1 of your F lessons from play. You get 1 more Action on each of your turns (including the turn you play Unicorn).; |
Venomous Tentacula | U | C | 88 | Creature | M | 4 |
You may use an Action and discard Venomous Tentacula from play to put a {P} Lesson from your discard pile into play.; |
Vicious Wolf | C | B | 110 | Creature | M | 6 |
|
Welsh Green Dragon | R | A | 30 | Creature | M | 7 |
To play this card, discard 2 of your {A} Lessons from play. When you play this card, do 6 damage to your opponent.; |
Whomping Willow | R | C | 54 | Creature | M | 9 |
To play this card, return 3 of your {A} Lessons from play to your hand. Before each of your turns, if your opponent has any Items in play, choose 1 of them and discard it.; |
Wild Boar | U | D | 50 | Creature | M | 2 |
To play this card, discard 2 of your CoMC lessons from play.; |
Cage | U | B | 46 | Item | M | 2 |
During your turn, you may discard this card from play and use an Action to choose a Creature in play (yours or your opponent's) and return it to it's owner's hand.; |
Dragon-Dung Compost | U | C | 65 | Item | M | 7 |
Before each of your turns, count the number of Plants you have in play. Do that much damage to your opponent.; |
Dragon-Hide Gloves | R | D | 6 | Item | M | 8 |
Whenever a creature does damage to you, prevent 1 of that damage.; |
Earmuffs | U | C | 66 | Item | M | 7 |
Once during each of your turns, you may choose 1 of your opponent's Creatures in play. Prevent up to 3 damage from that Creature on your opponent's next turn.; |
Fantastic Beasts & Where to Find Them | C | D | 58 | Item | M | 2 |
You may use an action and discard this card from play to draw 3 cards. Provides 1 CoMC Lesson.; |
Guide to Household Pests | C | C | 110 | Item | M | 2 |
You may use an Action and discard this card from play to choose a Creature in play and do 4 damage to it. Provides CMC; |
Borrowed Wand | C | B | 78 | Item | C | 3 |
If you play this card, and you already have a Wand in play, discard the old one.; Provides 2 Charms Lessons.; |
Broken Wand | R | C | 5 | Item | C | 2 |
You may use an Action to reveal the top card of your deck. If it's a Lesson card, put it into play. If it isn't a Lesson card, discard it. If you play this card, and you already have a Wand in play, discard the old one. Provides C; |
Dragon Heart Wand | U | B | 51 | Item | C | 5 |
Play this card only if you have cards in play that provides at least 2 C Power. If you play this card, and you already have a Wand in play, discard the old one.; Provides 3 Charms lessons.; |
Flying Car | R | C | 22 | Item | C | 8 |
You may use an Action to choose an Adventure or a Location in play and discard it. (If you discard an Adventure, you don't get the reward.); |
Galleon | R | A | 10 | Item | C | 10 |
You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and you get 3 more Actions this turn.; |
Hagrid's Umbrella | R | D | 15 | Item | C | 3 |
You may use an action and discard this card from play to search your deck. You make take a location card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. If you play this card, and you already have a Wand in play, discard the old one.; |
Knut | C | A | 62 | Item | C | 1 |
You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and you get 1 more Action this turn.; |
Phoenix Feather Wand | R | B | 31 | Item | C | 7 |
Play this card only is you have cards in play that provide at least 3C Power. If you play this card, and you already have a Wand in play, discard the old one.; Provides: 4C; |
Photo Album | C | A | 68 | Item | C | 5 |
Before each of your turns, draw a card.; |
Self-Shuffling Cards | U | C | 82 | Item | C | 3 |
You may use an Action to have both players shuffle their decks.; |
Sickle | U | A | 46 | Item | C | 7 |
You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and you get 2 more Actions this turn.; |
The Standard Book of Spells (Grade 1) | C | D | 75 | Item | C | 2 |
You may use an action and discard this card from play to draw 3 cards. Provides 1 Charms Lesson.; |
Beetle Eyes | U | D | 33 | Item | P | 5 |
When you play this card, do 4 damage to your opponent. You may use an action to discard this and Eel Eyes from play to search your deck. You may take a Bulgeye Potion card from your deck and put it into play. Then shuffle your deck.; |
Bulgeye Potion | R | D | 2 | Item | P | 10 |
You may use an action and discard this card from play to do 13 damage to your opponent.; |
Collapsible Cauldron | U | A | 36 | Item | P | 6 |
To play this card, discard 1 of your {P} Lessons from play. If this card is discarded from play, put it into your hand. Provides PPP; |
Copper Cauldron | C | C | 98 | Item | P | 3 |
To play this card, return 1 of your {P} Lessons from play to your hand. Provides PP; |
Eel Eyes | U | D | 38 | Item | P | 1 |
When you play this card, look at your opponent's hand. You may use an action to discard this and Beetle Eyes from play to search your deck. You may take a Bulgeye Potion card from your deck and put it into play. Then shuffle your deck.; |
Golden Cauldron | R | Q | 7 | Item | P | 9 |
To play this card, return 2 of your Potions lessons from play to your hand. Provides 5 Potions Lessons.; |
Hospital bed | R | Q | 12 | Item | P | 9 |
You may use an Action to search your deck. You may take a Healing card, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Lockhart's Hair-Care Potions | U | C | 73 | Item | P | 1 |
Whenever you play a Character card, you use up 1 Action to play it instead of 2.; |
Magical Drafts and Potions | C | D | 61 | Item | P | 2 |
You may use an action and discard this card from play to draw 3 cards. Provides 1 Potions Lesson.; |
Moonseed Poison | C | D | 63 | Item | P | 8 |
When you play this card, do 3 damage to your opponent. You may use an action and discard this card from play to do 6 damage to your opponent.; |
Pewter Cauldron | C | B | 99 | Item | P | 5 |
To play this card, discard 1 of your P Lessons from play. Provides 3 Potions Lessons.; |
Potion Ingredients | R | B | 33 | Item | P | 5 |
When a Spell card damages you, you may discard this card from play to prevent all of that damage.; |
Self-Stirring Cauldron | R | D | 23 | Item | P | 4 |
To play this card, discard 2 of your Potion lessons from play. You get 1 more action the turn you play this card. Provides 4 Potions Lessons.; |
Silver Cauldron | U | B | 65 | Item | P | 8 |
To play this card, discard 2 of your P Lessons from play.; Provides 5 Potions Lessons; |
Silver Unicorn Horn | R | D | 24 | Item | P | 6 |
When you play this card, put up to 2 non-Healing cards from your discard pile on the bottom of your deck (in any order). You may use an Action and discard this card from play to shuffle up to 6 non-Healing cards from your discard pile into your deck.; |
Slow-Acting Venom | C | C | 130 | Item | P | 6 |
Before each of your turns, your opponent takes 1 damage.; |
Beater's Bat | C | C | 94 | Item | Q | 4 |
You may use an Action and discard a card from your hand to do 2 damage to your opponent.; |
Bludger | R | Q | 1 | Item | Q | 4 |
Before each of your turns, Bludger does 3 damage to your opponent if a match is in play. (If no match, Bludger does no damage).; |
Bluebottle Broom | U | D | 35 | Item | Q | 4 |
You may use an action to put a non-Healing card from your discard pile on the bottom of your deck. If you play this card, and you already have a broom in play, discard the old one. Provides 1 Quidditch Lesson; |
Chudley Cannons Robes | C | C | 97 | Item | Q | 3 |
You may use an Action to put up to 2 cards from your hand on the bottom of your deck (in any order).; |
Cleansweep Five | U | C | 63 | Item | Q | 3 |
When you play this card, look at the top 2 cards of your deck (1 if there is only 1) and put both of them on the bottom or back on the top of your deck in any order. If you play this card, and you already have a Broom in play, discard the old one. Provides Q; |
Cleansweep Seven | C | Q | 54 | Item | Q | 2 |
When you play this card, look at the top 4 cards of your deck and put them back on top in any order. (If there are fewer than 4, look at all of them.) If you play this card, and you already have a Broom in play, discard the old one. Provides 1 Quidditch Lesson.; |
Comet Two Sixty | U | Q | 32 | Item | Q | 3 |
Once during each of your opponent's turns, you may prevent 1 damage done to you. If you play this card, and you already have a Broom in play, discard the old one. Provides 1 Quidditch Lesson.; |
Golden Snitch | R | Q | 8 | Item | Q | 11 |
At the end of your opponent's turn, you win the game unless your opponent has at least 10 more cards in his or her deck than you do. (If he or she does, your opponent wins the game instead.); |
Nimbus Two Thousand | R | Q | 16 | Item | Q | 7 |
Whenever 1 of your Item or Spell cards that needs Quidditch power does damage, it does 2 more damage. If you play this card, and you already have a Broom in play, discard the old one. Provides 1 Quidditch Lesson.; |
Nimbus Two Thousand and One | R | C | 38 | Item | Q | 9 |
Whenever one of your Quidditch Spells does damage to your opponent, it does 3 more damage. If you play this card, and you already have a Broom in play, discard the old one. Provides QQ; |
Quidditch Cup | R | A | 23 | Item | Q | 9 |
Once during each of your turns, when you use an Action to play a card that needs {Q} Power, you get 1 more Action that turn.; |
Quidditch Through the Ages | C | D | 67 | Item | Q | 2 |
You may use an action and discard this card from play to draw 3 cards. Provides 1 Quidditch Lesson.; |
Rogue Bludger | R | C | 47 | Item | Q | 8 |
Before each of your turns, your opponent takes 3 damage.; |
School Broom | C | A | 70 | Item | Q | 4 |
When you play this card, draw a card. If you play this card, and you already have a Broom in play, discard the old one. Provides Q; |
Shooting Star | C | C | 128 | Item | Q | 4 |
You may use an Action and discard a card from your hand to draw 2 cards. If you play this card, and you already have a Broom in play, discard the old one. Provides Q; |
Support Banner | R | Q | 28 | Item | Q | 5 |
At the end of your turn, draw a card if you played at least 1 Spell card that needs Q Power that turn.; |
A Beginner's Guide to Transfiguration | C | D | 51 | Item | T | 2 |
You may use an action and discard this card from play to draw 3 cards. Provides 1 Transfiguration Lesson.; |
Colour-Changing Ink | R | D | 4 | Item | T | 4 |
You may use an action to count the cards in your hand. Put them all on the bottom of your deck (in any order), and then draw that many cards.; |
Dumbledore's Watch | R | A | 6 | Item | T | 9 |
If this card is in play before your turn, discard all cards (other than each player's starting Character) from play (including this card).; |
Invisibility Cloak | P | B | 12 | Item | T | 13 |
Once during each of your opponent's turns, you may prevent all damage done by a spell card.; |
Mirror of Erised | R | D | 19 | Item | T | 10 |
You may use an Action to discard this card from play. If you do, count the cards in your hand and discard them. Then search your deck. You may take up to that number of cards from your deck and put them into your hand. Then shuffle your deck.; |
Philosopher's Stone | R | D | 21 | Item | T | 15 |
You may use 2 Actions and discard this card from play to put all Lesson cards in your discard pile into play. Then shuffle all non-Healing cards from your discard pile into your deck. When you build your deck, you can put only 1 Philosopher's Stone in it.; |
Porcupine Robe | U | D | 43 | Item | T | 7 |
At the end of each of your opponent's turns, do 1 damage to each creature that did damage to you that turn.; |
Put-Outer | R | Q | 22 | Item | T | 4 |
You may use 2 Actions to choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand.; |
Remembrall | C | B | 101 | Item | T | 8 |
During your turn, you may use an Action to put a Lesson card from your discard pile into play.; |
Revealer | C | C | 126 | Item | T | 2 |
You may use an Action to look at your opponent's hand.; |
The Sorting Hat | R | Q | 29 | Item | T | 8 |
You may use 2 Actions to search your deck. You may take a Character card of a Character that isn't already in play and put it into play. Then shuffle your deck.; |
Winged Keys | U | B | 72 | Item | T | 10 |
Once during each of your turns, you may choose 1 of your opponent's Creatures in play. Prevent all damage done by that creature until the end of your opponent's next turn.; |
Wizard Chess | R | C | 55 | Item | T | 6 |
You may use an Action and discard 1 of your Lessons from play to do 2 damage to your opponent.; |
Care of Magical Creatures | C | C | 136 | Lesson | M | 0 |
|
Charms | C | C | 137 | Lesson | C | 0 |
|
Potions | C | C | 138 | Lesson | P | 0 |
|
Quidditch | C | C | 139 | Lesson | Q | 0 |
|
Transfiguration | C | C | 140 | Lesson | T | 0 |
|
Eeylops Owl Emporium | R | D | 7 | Location | M | 4 |
Each Owl has 1 more health. Whenever an Owl does damage, it does 1 more damage. |
Greenhouse Three | R | C | 26 | Location | M | 5 |
Once during each player's turn, when he or she uses an Action to play a Plant card, he or she gets 1 more Action that turn. |
Hagrid's House | R | A | 12 | Location | M | 3 |
Whenever a {A} Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand. |
The Burrow | R | C | 6 | Location | C | 5 |
Before each player's turn, if that player has fewer than 4 cards in his or her hand, that player draws cards until he or she has 4. |
Great Hall | R | A | 11 | Location | C | 2 |
Before each player's turn, he or she draws a card. |
Gringotts | R | D | 10 | Location | C | 4 |
Each player gets 1 more Action on each of his or her turns (including the turn you play this card). |
Wand Shop | U | D | 49 | Location | C | 4 |
All Charms lessons (yours and your opponent's) provide two Charms power instead of one. |
Cauldron Shop | U | D | 36 | Location | P | 3 |
Either player may use an action to search his or her deck. That player may take an item card from his or her deck that needs Potions power, show it to his or her opponent and put it into his or her hand. Then the player shuffles his or her deck. |
Hospital Dormitory | R | A | 14 | Location | P | 7 |
Each turn, each player may prevent 4 damage done to him or her. (The damage may be prevented from one or more cards.) |
The Leaky Cauldron | R | D | 27 | Location | P | 2 |
Whenever either player plays a character card, he or she uses up 1 action to play it instead of 2. |
Moaning Myrtle's Bathroom | R | C | 36 | Location | P | 5 |
Before each player's turn, if he or she has at least 2 Characters in play (including his or her starting Character), he or she gets 1 more Action that turn. |
Potions Dungeon | R | A | 22 | Location | P | 3 |
Whenever a {P} Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand. |
Slytherin Common Room | R | C | 50 | Location | P | 5 |
Before each player's turn, he or she counts the number of Slytherin cards he or she has in play and does that much damage to his or her opponent |
Quality Quidditch Supplies | U | D | 45 | Location | Q | 3 |
Either player may use an action to search his or her deck. That player may take an item card from his or her deck that needs Quidditch power, show it to his or her opponent and put it into his or her hand. Then the player shuffles his or her deck. |
Quidditch Pitch | R | A | 24 | Location | Q | 2 |
Spell cards that need {Q} Power (yours and your opponent's) need 2 less Power to play (you still need at least 1 Power that matches). |
Dumbledore's Office | R | C | 15 | Location | T | 5 |
All Item cards (yours and your opponent's) need 3 less Power to play. (You still need at least 1 Power that matches.) |
Flourish and Blotts | R | D | 8 | Location | T | 3 |
Either player may use an action and discard 2 of his or her lessons from play to draw 5 cards. |
Forbidden Corridor | U | A | 39 | Location | T | 6 |
Before each player's turn, he or she chooses 1 of his or her cards in play (other than his or her starting Character) and discards it. At the end of each player's turn, if he or she has no Lessons in play, discard this card. |
Gryffindor Common Room | R | C | 27 | Location | T | 5 |
Before each player's turn, he or she counts the number of Gryffindor cards he or she has in play and may draw that many cards. |
Madam Malkin's Robes | U | D | 42 | Location | T | 4 |
Whenever a card (yours or your opponent's) does damage, it does 1 less damage. |
Second-Hand Robe Shop | U | C | 81 | Location | T | 3 |
Whenever a Spell card (yours or your opponent's) does damage to a player, it does 1 less damage to that player. |
Gryffindor Match | R | D | 13 | Match | Q | 1 |
To Win: Do 12 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.); ; Prize: The winner gets 2 more actions during his or her next turn.; |
Hufflepuff Match | U | Q | 37 | Match | Q | 1 |
To Win: Do 8 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.); ; Prize: The winner may draw 5 cards, the loose takes 5 damage.; |
Muddy Practice | U | A | 43 | Match | Q | 1 |
Either player may use an Action to discard a card from his or her hand. To Win: Discard 5 cards from your hand in this way. Prize: The winner does 10 damage to his or her opponent.; |
Practice Match | C | Q | 65 | Match | Q | 1 |
To Win: Do 5 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.); ; Prize: The winner may draw 4 cards.; |
Rainy-Day Match | U | C | 80 | Match | Q | 1 |
To Win: Do 9 damage to your opponent. (That damage doesn't have to be done all at once.) Prize: Winner shuffles up to 6 non-Healing cards from his or her discard pile into his or her deck.; |
Ravenclaw Match | R | Q | 23 | Match | Q | 1 |
To Win: Do 10 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.); ; Prize: The winner searches his or her deck. He or she may take up to 2 Lesson cards from his or her deck and put them into play. Then that player shuffles his or her deck.; |
Slytherin Match | R | Q | 26 | Match | Q | 1 |
To Win: Do 15 damage to your opponent while this card is in play (That damage doesn't have to be done all at once.); ; Prize: The winner may shuffle up to 15 non-Healing cards from his or her discard pile into his or her deck.; |
Three-Month-Long Match | R | D | 28 | Match | Q | 1 |
To Win: Do 30 damage to your opponent while this card is inplay. (That damage doesn't have to be done all at once.); ; Prize: The winner does 15 damage to his or her opponent.; |
Windy-Day Match | U | C | 90 | Match | Q | 1 |
To Win: Use Actions to play Spell cards 2 times while this card is in play. Prize: Loser takes 6 damage.; |
Dog Biscuits | C | D | 56 | Spell | M | 1 |
Remove all damage counters (if any) from 1 of your creatures in play. Then draw a card.; |
Dog Bite | C | A | 58 | Spell | M | 4 |
Choose a Creature in play. That Creature does damage to your opponent equal to that Creature's printed Damage each turn.; |
Fluffy Falls Asleep | C | B | 84 | Spell | M | 3 |
Choose a Creature in play and return it to its owner's hand.; |
Frog-Spawn | U | D | 39 | Spell | M | 2 |
During your opponent's next turn, prevent all damage done to your creatures.; |
Hagrid and the Stranger | C | B | 89 | Spell | M | 4 |
Put a Creature card from your discard pile into your hand.; |
Mysterious Egg | U | B | 57 | Spell | M | 4 |
Search your deck. You may take a Creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Nurture | U | B | 58 | Spell | M | 2 |
Remove all damage counters from all of your Creatures.; |
Owl Post | C | A | 67 | Spell | M | 6 |
Draw 3 cards.; |
Swarm! | C | Q | 73 | Spell | M | 5 |
Count the number or Creatures in play (yours and your opponent's) Do that much damage to your opponent.; |
Troll Bogies | C | A | 74 | Spell | M | 3 |
Choose a non-Healing Item in play and return it to its owner's hand.; |
Wooden Flute | U | A | 50 | Spell | M | 8 |
Choose up to 3 Creatures in play and return them to their owners' hands.; |
Accio | C | B | 73 | Spell | C | 2 |
Put up to 2 Lesson cards from your discard pile into your hand.; |
Alohomora | U | A | 32 | Spell | C | 4 |
Search your deck. You may take a Location or Adventure card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Anti-Cheating Spell | C | A | 51 | Spell | C | 3 |
Look at your opponent's hand. If there are any Lesson cards there, choose 1 of them and discard it.; |
Backfire! | C | C | 92 | Spell | C | 6 |
Do 5 damage to your opponent.; |
Baubillious | C | B | 75 | Spell | C | 2 |
Do 1 damage to your opponent or to a Creature of your choice. Then draw a card.; |
Bewitched Snowballs | C | A | 52 | Spell | C | 5 |
Do 3 damage to your opponent or to a Creature of your choice. Then draw a card.; |
Blue Wig | C | D | 53 | Spell | C | 6 |
Do 4 damage to your opponent. Then draw a card.; |
Bluebell Flames | U | B | 44 | Spell | C | 7 |
Do 4 damage to your opponent or to a Creature of your choice.; |
Bravado | C | Q | 52 | Spell | C | 3 |
For the rest of this turn, your Spell cards need 5 less Power to play. (You will still need at least 1 Power that matches.); |
Charms Accident | C | A | 56 | Spell | C | 2 |
Do 2 damage to your opponent. You may also choose a non-Healing Item in play and return it to its owner's hand.; |
Charms Exam | R | Q | 3 | Spell | C | 7 |
Your opponent discards his/her hand. Then he/she may draw any number of cards.; |
Chocolate Frogs | U | Q | 31 | Spell | C | 1 |
Search your deck. You may take a Wizard or a Witch card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Christmas Feast | R | D | 3 | Spell | C | 4 |
Put up to 4 non-Healing item cards from your discard pile into your hand.; |
Colloshoo | U | D | 37 | Spell | C | 3 |
Look at your opponent's hand. If there are any item cards there, choose 1 of them and discard it.; |
Confundus | U | B | 47 | Spell | C | 5 |
Your opponent chooses 2 cards in his or her hand and discards them (1 if he or she only has 1).; |
Dobby's Help | R | C | 11 | Spell | C | 10 |
Your opponent draws 10 cards.; |
Endless Sandwiches | U | C | 67 | Spell | C | 7 |
Play this card only if you have fewer than 7 other cards in your hand. Draw cards until you have 7 cards in your hand.; |
End-of-Year Feast | R | A | 7 | Spell | C | 4 |
Put up to 4 Adventure cards from your discard pile into your hand.; |
Engorgement Charm | C | C | 102 | Spell | C | 5 |
Remove all damage counters from all of your Creatures in play.; |
Entrancing Enchantments | R | C | 16 | Spell | C | 2 |
Search your deck. You may take a Character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Flipendo | C | D | 59 | Spell | C | 2 |
Do 2 damage to your opponent or to a creature of your choice.; |
Forgotten Password | U | C | 69 | Spell | C | 6 |
During your opponent's next turn, he or she can't use Actions to play Lesson cards.; |
Freeze | C | D | 60 | Spell | C | 3 |
Choose 1 of your opponent's creatures in play and do 4 damage to it.; |
Freezing Charm | C | C | 107 | Spell | C | 7 |
Do 4 damage to your opponent or to a Creature of your choice.; |
Fumos | U | B | 52 | Spell | C | 7 |
Do 2 damage to each Creature (even your own).; |
Gone! | C | Q | 61 | Spell | C | 1 |
Look at your opponent's hand. If there are any Creature cards there, choose one and discard it.; |
Gringotts Vault Key | R | D | 11 | Spell | C | 6 |
Search your deck. You may take any card from your deck and put it into your hand. Then shuffle your deck.; |
Halloween Feast | R | Q | 10 | Spell | C | 4 |
Put up to 4 Creature cards from your discard pile into your hand.; |
Hermione's Note | C | C | 113 | Spell | C | 6 |
Discard the Adventure your opponent has played. You get the reward.; |
History of Magic | R | B | 24 | Spell | C | 2 |
Look at your opponent's hand. Discard all Adventure cards from it.; |
Hover Charm | C | C | 115 | Spell | C | 4 |
Choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand.; |
Howler | C | C | 116 | Spell | C | 4 |
Do 2 damage to your opponent. Then, if your opponent has any cards in his or her hand, look at them. Choose 1 of those cards and put it on top of his or her deck.; |
Illegibilus | C | B | 92 | Spell | C | 5 |
Look at your opponent's hand. Choose 1 of those cards and discard it.; |
Incendio | R | B | 25 | Spell | C | 3 |
Count the number of C lessons you have in play, Do that much damage to a creature of your choice.; |
Injured | U | D | 40 | Spell | C | 5 |
Look at your opponent's hand. Discard all cards from it that need Quidditch power.; |
Liquorice Wand | C | A | 63 | Spell | C | 1 |
Do 2 damage to your opponent. Then draw a card. (Liquorice Wand isn't really a Wand.); |
Logic Puzzle | U | B | 56 | Spell | C | 6 |
Discard the Adventure your opponent has played. You get the reward.; |
Magical Mishap | C | B | 95 | Spell | C | 2 |
Do 3 damage to your opponent.; |
Memory Charm | R | C | 35 | Spell | C | 9 |
Your opponent chooses 1 card in his or her hand and discards the rest.; |
Missing Parchment | U | Q | 41 | Spell | C | 2 |
Look at your opponent's hand. If there are any Spell cards there, choose 1 of them and discard it.; |
Obliviate | P | B | 14 | Spell | C | 12 |
Your opponent discards his or her hand.; |
Ollivanders | U | B | 59 | Spell | C | 1 |
Put an Item card from your discard pile into your hand.; |
Out of the Woods | C | B | 97 | Spell | C | 5 |
Look at your opponent's hand. Discard all Creature cards from it.; |
Overdue Homework | C | C | 120 | Spell | C | 2 |
Look at your opponent's hand. Count the number of Lesson cards there. Do that much damage to your opponent.; |
Pure-Blood | U | C | 78 | Spell | C | 6 |
When you play this card, play it face down and tell your opponent to guess 'Pure-Blood', 'Sherbet Lemon' or 'Wattlebird'. If he or she guesses 'Pure-Blood', nothing happens. Otherwise, do 8 damage to your opponent.; |
Purple Firecrackers | U | A | 44 | Spell | C | 6 |
Your opponent chooses 3 cards in his or her hand and discards them. (If he or she has fewer than 3 cards in his or her hand, he or she discards all of them.); |
Ransacked! | C | C | 123 | Spell | C | 5 |
Your opponent chooses 2 cards in his or her hand and discards them (1 if he or she has only 1).; |
Reparo | R | C | 46 | Spell | C | 7 |
Put a non-Healing card from your discard pile into your hand.; |
Rope Bind | C | Q | 68 | Spell | C | 3 |
Do 2 damage to your opponent or to a creature of your choice. Then draw a card.; |
Rose Growth | C | C | 127 | Spell | C | 3 |
Do 2 damage to your opponent or to a Creature of your choice. Then draw a card.; |
Sherbet Lemon | U | C | 83 | Spell | C | 6 |
When you play this card, play it face down and tell your opponent to guess 'Pure-Blood', 'Sherbet Lemon' or 'Wattlebird'. If he or she guesses 'Sherbet Lemon', nothing happens. Otherwise, do 8 damage to your opponent.; |
Spongify | C | D | 71 | Spell | C | 2 |
Choose a non-Healing item in play and return it to its owner's hand. Then draw a card.; |
Start-of-Term Feast | R | Q | 27 | Spell | C | 4 |
Put up to 4 lesson cards from your discard pile into your hand.; |
Stream of Flames | C | Q | 71 | Spell | C | 5 |
Do 3 Damage to your opponent. You may also choose a Creature in play and do 3 damage to it.; |
Stupefy | U | B | 67 | Spell | C | 6 |
Do 5 damage to your opponent.; |
Titillando | R | B | 36 | Spell | C | 9 |
Do 3 damage to your opponent or to a Creature of your choice. Then your opponent chooses 3 cards in his or her hand and discards them. (If there are fewer than 3 cards in your opponent's hand, he or she discards them all.); |
Toe Biter | C | B | 108 | Spell | C | 3 |
Do 2 damage to your opponent. You may also choose a Creature and do 2 damage to it.; |
Verdillious | U | D | 48 | Spell | C | 9 |
Do 5 damage to your opponent or to a creature of your choice.; |
Vermillious | C | B | 109 | Spell | C | 4 |
Do 3 damage to your opponent or to a Creature of your choice.; |
Wattlebird | U | C | 89 | Spell | C | 6 |
When you play this card, play it face down and tell your opponent to guess 'Pure-Blood', 'Sherbet Lemon' or 'Wattlebird'. If he or she guesses 'Wattlebird', nothing happens. Otherwise, do 8 damage to your opponent.; |
Wingardium Leviosa! | C | B | 111 | Spell | C | 1 |
During your opponent's next turn, prevent all damage done to you by your opponent's Creatures.; |
Wizard Crackers | C | B | 112 | Spell | C | 1 |
Reveal the top card of your deck. If it's a Lesson card, put it into play. If it isn't, put the card in your hand.; |
Alihotsy Draught | U | D | 31 | Spell | P | 7 |
Do 6 damage to your opponent or choose 1 of his or her items in play and discard it.; |
Angel's Trumpet Draught | U | C | 56 | Spell | P | 4 |
To play this card, return 2 of your {P} Lessons from play to your hand. Do 7 damage to your opponent or to a Creature of your choice.; |
Apothecary | U | B | 41 | Spell | P | 5 |
To play this card, discard 2 other cards from your hand. You may take a card that needs P Power from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Baneberry Potion | U | A | 33 | Spell | P | 3 |
To play this card, discard 2 of your {P} Lessons from play. Do 8 damage to your opponent or to a Creature of your choice.; |
Bloodroot Poison | C | Q | 51 | Spell | P | 2 |
To play this card, discard 1 of your Potions Lessons from play. Do 4 damage to your opponent or to a Creature of your choice; |
Boil Cure | C | B | 77 | Spell | P | 1 |
Put up to 4 non-Healing cards from your discard pile on the bottom of your deck (in any order).; |
Bruiswort Balm | C | Q | 53 | Spell | P | 3 |
Shuffle up to 5 non-healing cards from your discard pile into your deck.; |
Bundimun Ooze | U | C | 59 | Spell | P | 5 |
Your opponent chooses 1 of his or her Creatures or Items in play and discards it. Then he or she takes damage equal to that card's printed Power cost.; |
Burning Bitterroot Balm | U | B | 45 | Spell | P | 6 |
To play this card, discard 1 of your P Lessons from play. Shuffle up to 10 non-Healing cards from your discard pile into your deck.; |
Butterfly Weed Balm | C | D | 54 | Spell | P | 5 |
To play this card, discard 1 of your Potions lessons from play. Shuffle up to 9 non-Healing cards from your discard pile into your deck.; |
Cauldron Cakes | C | A | 55 | Spell | P | 1 |
Choose up to 2 non-Healing cards from your discard pile and put them on the bottom of your deck (in any order). Then draw a card. (Cauldron Cakes isn't really a Cauldron.); |
Death-Cap Draught | C | C | 99 | Spell | P | 5 |
To play this card, return 1 of your {P} Lessons from play to your hand. Do 6 damage to your opponent or to a Creature of your choice.; |
Dizziness Draught | C | C | 101 | Spell | P | 4 |
Do 4 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Quidditch cards.; |
Dogbane Potion | C | D | 57 | Spell | P | 5 |
Choose 1 of your opponent's creatures in play and do 3 damage to it.; |
Dogbreath Potion | U | B | 49 | Spell | P | 6 |
To play this card, discard 1 of your P Lessons from play. Do 8 damage to your opponent or to a Creature of your choice.; |
Dragon Poison | R | C | 14 | Spell | P | 7 |
To play this card, return 2 of your {P} Lessons from play to your hand. Do 10 damage to your opponent or to a Creature of your choice.; |
Dragon's Blood | R | A | 5 | Spell | P | 7 |
To play this card, discard 2 of your {P} Lessons from play. Do 11 damage to your opponent or to a Creature of your choice.; |
Draught of Living Death | R | B | 22 | Spell | P | 8 |
To play this card, discard 2 of your P Lessons from play. Do 12 damage to your opponent or to a creature of your choice.; |
Drowsiness Draught | C | Q | 59 | Spell | P | 8 |
Do 3 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Lesson cards.; |
Dungbomb | C | B | 81 | Spell | P | 2 |
During your opponent's next turn, prevent all damage done to you by your opponent's Adventures and Creatures.; |
Elixir of Life | P | B | 5 | Spell | P | 10 |
To play this card, discard 2 of your P Lessons from play. Shuffle up to 16 Non-Healing cards from your discard pile into your deck.; |
Erumpent Potion | C | B | 83 | Spell | P | 3 |
Do 1 damage to your opponent or to a creature of your choice.; |
Fatiguing Fusion | C | C | 105 | Spell | P | 8 |
To play this card, return 1 of your {P} Lessons from play to your hand. Do 9 damage to your opponent or to a Creature of your choice.; |
Fire Protection Potion | C | A | 60 | Spell | P | 3 |
Do 3 damage to your opponent. During your opponent's next turn, prevent all damage done to you by Spell cards.; |
Forgetfulness Potion | C | B | 86 | Spell | P | 7 |
To play this card, discard 1 of your Potions Lessons from play. During your opponent's next turn, he or she can't play cards.; |
Foul Brew | C | B | 87 | Spell | P | 5 |
Do 2 damage to your opponent or to a Creature of your choice.; |
Fungiface Potion | C | A | 61 | Spell | P | 4 |
To play this card, discard 1 of your {P} Lessons from play. Do 6 damage to your opponent or to a Creature of your choice.; |
Hair-Raising Potion | C | C | 111 | Spell | P | 3 |
Do 1 damage to your opponent or to a Creature of your choice.; |
Hospital Wing | C | B | 91 | Spell | P | 4 |
To play this card, discard 1 of your Potions Lessons from play. Shuffle up to 8 non-Healing cards from your discard pile into your deck.; |
Impersonating Goyle | R | C | 30 | Spell | P | 5 |
Choose a Character in play (other than a starting Character) and discard it. Then search your deck. You may take a Character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Jawbind Potion | U | Q | 40 | Spell | P | 4 |
Do 2 damage to your opponent. During your opponent's next turn, he or she can't play Spell cards.; |
Magical Mess Remover | U | C | 74 | Spell | P | 1 |
Choose any number of your cards in play (other than your starting Character) and discard them.; |
Malevolent Mixture | R | B | 26 | Spell | P | 5 |
To play this card, discard 2 of your P lessons from play. Do 10 damage to your opponent or to a Creature of your choice.; |
Manegro Potion | C | A | 65 | Spell | P | 6 |
Count the number of {P} Lessons you have in play. Do that much damage to your opponent. Then choose 1 of your {P} Lessons in play and discard it.; |
Mopsus Potion | C | Q | 63 | Spell | P | 8 |
Do 3 damage to your opponent or to a Creature of your choice.; |
Muffling Draught | C | A | 66 | Spell | P | 3 |
During your opponent's next turn, he or she can't use Actions to play Spell cards.; |
Noxious Poison | C | B | 96 | Spell | P | 3 |
To play this card, discard 1 of your Potions Lessons from play. Do 5 damage to your opponent or to a Creature of your choice.; |
Pepperup Potion | C | C | 121 | Spell | P | 1 |
Put up to 4 non-Healing cards from your discard pile on the bottom of your deck (in any order).; |
Phoenix Tears | R | C | 43 | Spell | P | 10 |
To play this card, return 4 of your {P} Lessons from play to your hand. Shuffle up to 16 non-Healing cards from your discard pile into your deck.; |
Pomfrey's Pick-Me-Up | U | B | 62 | Spell | P | 3 |
Put up to 3 non-Healing cards from your discard pile on the bottom of your deck (in any order). Then draw a card.; |
Potions Class Disaster | R | Q | 20 | Spell | P | 12 |
Your opponent chooses 5 of his or her cards and discards them. Those cards can come from his or her hand or from play or from both. (If there are fewer than 5 total cards in your opponent's hand and in play, he or she discards them all.); |
Potions Exam | U | B | 63 | Spell | P | 10 |
Your opponent chooses 3 of his or her cards in play and discards them (if your opponent has fewer than 3 cards in play he or she discards them all). Your opponent may prevent this by discarding 1 of his or her P Lessons in play and discarding it.; |
Potions Homework | C | C | 122 | Spell | P | 3 |
Your opponent takes damage until he or she discards a Lesson card from his or her deck.; |
Potions Mistake | C | B | 100 | Spell | P | 6 |
To play this card, discard 3 of your P Lessons from play. Choose 1 of your opponent's Creatures or Items in play and discard it.; |
Potions Project | U | C | 76 | Spell | P | 5 |
Your opponent takes damage until he or she discards a total of 2 Lesson cards from his or her deck.; |
Potions Test | R | C | 44 | Spell | P | 12 |
Your opponent takes damage until he or she discards a total of 3 Lesson cards from his or her deck.; |
Restoration Potion | C | C | 125 | Spell | P | 4 |
Do 4 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Transfiguration cards.; |
Shrinking Potion | R | B | 35 | Spell | P | 8 |
During your opponent's next turn, prevent all damage done to you.; |
Sleeping Potion | C | A | 72 | Spell | P | 4 |
Do 4 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Adventure cards.; |
Snape's Question | C | B | 104 | Spell | P | 3 |
Do 4 damage to your opponent. Your opponent may prevent this damage by showing you a P Lesson from his or her hand.; |
Snuffling Potion | U | B | 66 | Spell | P | 4 |
Next turn, whenever your opponent draws a card, he or she discards it instead of putting it into his or her hand.; |
Star Grass Salve | U | A | 47 | Spell | P | 8 |
To play this card, discard 1 of your {P} Lessons from play. Shuffle up to 12 non-Healing cards from your discard pile into your deck.; |
Swelling Potion | C | D | 72 | Spell | P | 7 |
Do 5 damage to your opponent. During your opponent's next turn, he or she can't use actions to play item cards.; |
Swelling Solution | U | C | 84 | Spell | P | 7 |
Do 8 damage to your opponent. He or she can prevent this by choosing 3 cards in his or her hand and discarding them.; |
Venomous Tentacular Juice | R | C | 52 | Spell | P | 9 |
Count the number of cards in your opponent's hand. He or she draws twice that many cards.; |
Weakness Potion | U | Q | 50 | Spell | P | 7 |
To play this card, discard 1 of your Potions Lessons from play. Do 5 damage to your opponent. During your opponent's next turn, prevent all damage done to you by your opponent's Creatures.; |
Beater Grabs the Snitch | R | D | 1 | Spell | Q | 4 |
Return a match in play to its owner's hand.; |
Biased Commentary | U | D | 34 | Spell | Q | 3 |
The next time this turn you play a spell card that needs Quidditch power, if that card does damage to your opponent, it does 5 more damage.; |
Blagging | R | C | 3 | Spell | Q | 11 |
Do 8 damage to your opponent. Then, if your opponent has any cards in play (other than his or her starting Character), he or she chooses 1 of them and discards it.; |
Blocked! | U | C | 57 | Spell | Q | 5 |
Draw 4 cards. Then your opponent may choose a Lesson card from his or her hand and discard it. If he or she does, you choose 3 cards in your hand and discard them.; |
Bludger Bop | U | A | 34 | Spell | Q | 6 |
Your opponent chooses 1 of his or her cards in play (other than his or her starting Character) and discards it. Then, if he or she has any cards in his or her hand, he or she chooses 1 of them and discards it.; |
Bludger in the Stands | C | D | 52 | Spell | Q | 6 |
Do 4 damage to your opponent. Then, if your opponent has any items in play, he or she chooses 1 of them and discards it.; |
Body Blow | R | C | 4 | Spell | Q | 7 |
Do 8 damage to your opponent. Then your opponent may choose a Lesson card from his or her hand and discard it. If he or she does, you take 8 damage.; |
Bucking Broomstick | C | A | 54 | Spell | Q | 7 |
Do 3 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 2 of them and discards them (1 if he or she only has 1).; |
Catch the Snitch | R | Q | 2 | Spell | Q | 7 |
You win the current Match. (You get the Prize.); |
Catching Apples | C | C | 96 | Spell | Q | 5 |
Do 3 damage to your opponent. Then, if your opponent has any cards in play (other than his or her starting Character), he or she chooses 1 of them and returns it to his or her hand.; |
Checked! | U | C | 62 | Spell | Q | 3 |
Do 4 damage to your opponent. Then your opponent may choose a Lesson card in his or her hand and discard it. If he or she does, you take 4 damage.; |
Cobbing | C | Q | 55 | Spell | Q | 7 |
Do 4 damage to your opponent. Then, if your opponent has any cards in play,he or she chooses 1 of them and discards it.; |
Defence | U | Q | 33 | Spell | Q | 10 |
During your opponent's next turn, prevent all damage done to you.; |
Double-Beater Defence | R | C | 12 | Spell | Q | 8 |
To play this card, discard 2 other cards from your hand. Do 5 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 2 of them and discards them (1 if he or she has only 1).; |
Flacking | C | C | 106 | Spell | Q | 3 |
Do 2 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 1 of them and discards it.; |
Flying Laps | R | C | 23 | Spell | Q | 10 |
Count the number of Lessons you have in play. Do that much damage to your opponent. Then draw that many cards.; |
Fouled! | C | Q | 60 | Spell | Q | 4 |
Do 4 damage to your opponent. During your opponent's next turn, he or she gets 1 fewer Action. (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action).; |
Hawkshead Formation | C | C | 112 | Spell | Q | 7 |
Do 6 damage to your opponent.; |
Loop-the-Loops | C | A | 64 | Spell | Q | 8 |
Do 4 damage to your opponent. Then draw 4 cards.; |
Mid-air Collision | C | D | 62 | Spell | Q | 10 |
Do 10 damage to your opponent. Then choose 1 of your cards in play (other than your starting character) and discard it.; |
No Hands | R | C | 39 | Spell | Q | 3 |
Play this card only if there is a Match in play. Discard the top card of your deck. If that card is a Lesson card, you win the current Match (you get the prize). Otherwise, you take 3 damage.; |
Ouch! | C | Q | 64 | Spell | Q | 5 |
Do 5 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 1 of them and discards it.; |
Out of Control | R | Q | 19 | Spell | Q | 10 |
Do 6 damage to your opponent. Then your opponent chooses 4 cards in his or her hand and discards them. (If there are fewer than 4 cards in your opponent's hand, he or she discards them all.); |
Penalty Shot | U | Q | 42 | Spell | Q | 5 |
Draw 3 cards.; |
Power Play | U | Q | 45 | Spell | Q | 6 |
Play this card only if a Match is in play. Do 7 damage to your opponent.; |
Pulling Up | C | Q | 66 | Spell | Q | 4 |
Do 2 damage to your opponent. Then draw 2 cards.; |
Quick Thinking | C | D | 66 | Spell | Q | 6 |
Do 3 damage to your opponent or draw 3 cards.; |
Searching for the Snitch | C | Q | 69 | Spell | Q | 2 |
Search you deck. You may take a quidditch lesson or a card that needs quidditch power from you deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Sloth Grip | C | D | 70 | Spell | Q | 5 |
During your opponent's next turn, you may prevent all but the first 3 damage done to you.; |
Slytherin Steals | C | C | 132 | Spell | Q | 5 |
Do 2 damage to your opponent. Then, if your opponent has any cards in play (other than his or her starting Character), he or she chooses 1 of them and discards it.; |
Smash | C | Q | 70 | Spell | Q | 2 |
Choose 1 of your opponent's Items in plan and discard it.; |
Spiral Dive | U | D | 47 | Spell | Q | 5 |
Discard any number of cards from your hand. Do that much damage to your opponent.; |
Strategy Session | U | Q | 49 | Spell | Q | 3 |
You may put up to 3 Quidditch Lesson from your hand into play.; |
Time Out | C | Q | 74 | Spell | Q | 1 |
Look at the top 6 cards of your deck and put them back on top in any order. (If there are fewer than 6, look at all of them.); |
Training Programme | C | C | 133 | Spell | Q | 7 |
Draw 2 cards. Then you may put up to 2 {Q} Lesson cards from your hand into play.; |
Twirl | U | C | 86 | Spell | Q | 8 |
Do 5 damage to your opponent. Then, if he or she has any cards in play other than Lessons (or his or her starting Character), he or she chooses 1 of those cards and returns it to his or her hand.; |
Vanishing Referee | R | D | 30 | Spell | Q | 4 |
Choose a non-Healing character in play (other than a starting character) and shuffle it into its owner's deck.; |
Zig-Zag | C | C | 135 | Spell | Q | 5 |
Put a non-Healing Quidditch card from your discard pile into your hand.; |
Alchemy | U | B | 40 | Spell | T | 2 |
Search your deck. You may take up to 2 Lesson cards from your deck, show them to your opponent, and put them in your hand. Then shuffle your deck.; |
Aparecium | C | C | 91 | Spell | T | 5 |
Show your hand to your opponent. Put all Lesson cards there into play.; |
Apparate | U | B | 42 | Spell | T | 1 |
Discard the Adventure your opponent has played. You don't get the reward.; |
Avifors | C | B | 74 | Spell | T | 2 |
Choose 1 of your opponent's F Lessons in play and discard it.; |
Badgered Boy | C | C | 93 | Spell | T | 4 |
Search your deck. You may take a Creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Beetle Buttons | C | C | 95 | Spell | T | 6 |
Choose 1 of your opponent's Creatures in play and discard it.; |
Cancelled Practice | C | D | 55 | Spell | T | 2 |
Choose 1 of your opponent's Quidditch lessons in play and discard it.; |
Caught! | U | C | 60 | Spell | T | 6 |
Choose 1 of your opponent's cards in play (other than his or her starting Character) and discard it. Your opponent may prevent this by choosing 4 cards in his or her hand and discarding them.; |
Cauldron to Sieve | C | B | 79 | Spell | T | 2 |
Choose 1 of your opponent's P Lessons in play and discard it.; |
Counter Curse | U | C | 64 | Spell | T | 5 |
Choose 1 of your opponent's Creatures in play and put it on the bottom of his or her deck.; |
Deboning | C | C | 100 | Spell | T | 7 |
During your opponent's next turn, he or she can't use Actions to play cards.; |
Desk Into Pig | C | Q | 58 | Spell | T | 1 |
To play this card, discard 1 of your Lessons from play. Search your deck. You may take up to 3 Creature cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.; |
Diffindo | U | Q | 35 | Spell | T | 8 |
Choose 1 of your opponent's cards in play (other than his or her starting Character). Your opponent discards that card.; |
Dobby's Disappearance | R | C | 10 | Spell | T | 4 |
Choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand. You get 1 more Action this turn.; |
Draco's Trick | U | B | 50 | Spell | T | 7 |
Discard the Adventure you've played. You get the reward.; |
Epoximise | C | B | 82 | Spell | T | 2 |
Choose 1 of your opponent's Charms Lessons in play and discard it.; |
Evanesce | C | C | 103 | Spell | T | 7 |
Choose a Creature or Lesson in play and discard it.; |
Every-Flavour Beans | C | A | 59 | Spell | T | 1 |
Reveal the top 2 cards of your deck. Put into play any Lesson cards you revealed. Put into your discard pile any non-Lesson cards you revealed. Then draw a card.; |
Floo Powder | U | C | 68 | Spell | T | 2 |
Search your deck. You may take a Location card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Flying Motorbike | U | A | 37 | Spell | T | 3 |
Choose an Adventure or a Location in play and discard it. (If you discard an Adventure, you don't get the reward.); |
Good Night's Sleep | R | D | 9 | Spell | T | 10 |
Choose 1 of your characters in play that has a "once per game" ability you have already used. Use that ability.; |
History of Magic Homework | C | C | 114 | Spell | T | 3 |
Search your deck. You may take a Lesson card from your deck and put it into play. Then shuffle your deck.; |
Homework | C | B | 90 | Spell | T | 2 |
Put up to 2 Lesson cards from your hand into play.; |
Incarcifors | C | B | 93 | Spell | T | 6 |
Choose 1 of your opponent's Creatures in play and discard it.; |
Invisibility Section | U | C | 70 | Spell | T | 4 |
Choose 1 of your opponent's cards in play (other than his or her starting Character) and discard it. Then he or she chooses 1 of your cards in play (other than your starting Character) and discards it.; |
Invisible Ink | C | C | 118 | Spell | T | 8 |
Choose up to 2 Lessons in play and discard them.; |
Lapifors | U | D | 41 | Spell | T | 7 |
Choose 1 of your opponent's creatures in play and discard it. Then search your deck. You may take a creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Lost Notes | C | B | 94 | Spell | T | 5 |
Choose 1 of your opponent's Items or Lessons in play and discard it.; |
Mice to Snuffleboxes | C | Q | 62 | Spell | T | 5 |
Choose up to 2 Creatures in play and return them to their owners' hands.; |
No time to play | R | Q | 17 | Spell | T | 4 |
Discard all Matches and items that need Q Power from play (even your own). (If a match is discarded, no-one gets the prize).; |
Petificus Totalus | U | Q | 44 | Spell | T | 1 |
Choose 1 of either player's Creatures in play and a Lesson card in that player's discard pile. Discard that Creature and put that Lesson card into play.; |
Petrified | R | C | 42 | Spell | T | 7 |
Choose 1 of your opponent's Creatures or Characters in play (other than his or her starting Character) and put it on the bottom of his or her deck.; |
Picking on Neville | C | D | 64 | Spell | T | 4 |
Choose 1 of your opponent's cards in play (other than his or her starting character) and discard it. Your opponent may prevent this by choosing 2 of his or her cards in play (other than his or her starting character) and discarding them.; |
Pigley Dudley | C | D | 65 | Spell | T | 5 |
Choose 1 of your opponent's creatures or characters in play (other than his or her starting character) and put it on top of his or her deck.; |
Platform 9 3/4 | R | B | 32 | Spell | T | 5 |
To play this card, discard 1 of your lessons from play. You get 2 more Actions this turn.; |
Practical Joke | U | D | 44 | Spell | T | 3 |
Count the number of items in play (yours and your opponent's). Do that much damage to your opponent.; |
Rabbit Slippers | U | C | 79 | Spell | T | 8 |
Choose up to 2 Creatures in play and discard them.; |
Raven to Writing Desk | R | B | 34 | Spell | T | 1 |
If your opponent has 2 or more Creatures in play, choose 1of them and discard it.; |
Research | C | Q | 67 | Spell | T | 5 |
To play this card, discard 1 of your Lessons from play. Search your deck. You may put up to 2 Lesson cards from your deck into play. Then shuffle your deck.; |
Restricted Section | C | B | 102 | Spell | T | 2 |
Choose 1 of your opponent's T Lessons in play and discard it.; |
Scribblifors | C | A | 71 | Spell | T | 7 |
Choose 2 of your opponent's cards in play (other than his or her starting Character). He or she chooses and discards 1 of them and returns the other to his or her hand.; |
Serpensortia | R | C | 49 | Spell | T | 6 |
Search your deck. You may take up to 2 Creature cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.; |
Spiders' Exodus | R | C | 51 | Spell | T | 6 |
Return all Creatures in play (yours and your opponent's) to their owners' hands.; |
Squiggle Quill | C | B | 105 | Spell | T | 2 |
Choose 1 of your opponent's Items in play and discard it.; |
Steelclaw | C | B | 106 | Spell | T | 4 |
All your creatures do damage to your opponent.; |
Switching Spell | C | A | 73 | Spell | T | 4 |
Choose an Item in play (yours or your opponent's) and discard it. Then search your deck. You may take an Item card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.; |
Table Trouble | R | D | 25 | Spell | T | 5 |
Discard all items from play (yours and your opponent's).; |
Take Root | U | B | 68 | Spell | T | 5 |
Your opponent chooses 1 of his or her Creatures in play and discards it.; |
Teacup to Rat | C | D | 74 | Spell | T | 3 |
Choose 1 of your opponent's items in play and discard it. Then draw a card.; |
Transfiguration Exam | R | B | 37 | Spell | T | 10 |
Discard all creatures from play (even your own).; |
Transfiguration Test | R | B | 38 | Spell | T | 5 |
If your opponent has 2 or more Creatures in play, he or she chooses 1 of them and discards the rest. Then, if you have 2 or more Creatures in play, choose 1 of them and discard the rest.; |
Transmogrify | U | B | 69 | Spell | T | 2 |
To play this card, discard 1 of your Creatures from play. Search your deck. You may take a Creature card from your deck, show it to your opponent and put it in your hand. Then shuffle your deck.; |
Vanish | C | Q | 75 | Spell | T | 7 |
Choose 1 of your opponent's Creatures or Characters in play (other than his or her starting Character) and put it on the bottom of his or her deck.; |
Vanishing Cabinet | C | C | 134 | Spell | T | 1 |
Choose 1 of your opponent's Items in play and put it on the bottom of his or her deck.; |
Vanishing Glass | U | B | 71 | Spell | T | 9 |
Play this card only if your opponent has any Lessons in play. Choose 1 of those Lessons and discard it. Search your deck. You may take a Creature card from your deck, show it to your opponent and put it in your hand. Then shuffle your deck.; |
Vanishing Step | C | A | 75 | Spell | T | 1 |
During your opponent's next turn, he or she gets 1 fewer Action. (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action.); |
Winter Holiday | U | A | 49 | Spell | T | 9 |
Your opponent chooses 3 of his or her Lessons in play and discards them. Then you choose 3 of your Lessons in play and discard them. (If either of you has fewer than 3 Lessons in play, that player discards them all.); |